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Virtual meetings have long been the outcast of scientific interaction. For many of us, the COVID-19 pandemic has only strengthened that sentiment as countless Zoom meetings have left us bored and exhausted. But remote conferences do not…

Computers and Society · Computer Science 2025-05-13 Cameron Hummels , Benjamin Oppenheimer , G. Mark Voit , Jessica Werk

Hybrid hackathons, which combine in-person and online participation, present unique challenges for organizers and participants. Although such events are increasingly conducted, research on them remains fragmented, with limited integration…

Human-Computer Interaction · Computer Science 2025-08-12 Abasi-amefon Obot Affia-Jomants , Alexander Serebrenik , James D. Herbsleb , Alexander Nolte

The rapid move to remote work due to COVID-19 social distancing policies has slowed or stopped most in-person qualitative user research activities. The limitation on in-person activities has pushed many user researchers to consider how they…

Human-Computer Interaction · Computer Science 2022-08-09 Nikolas Martelaro

One growing use of computer-based communication media is for gathering people to initiate or sustain social events. Although the use of computer-mediated communication and social network sites such as Facebook for event promotion is…

Human-Computer Interaction · Computer Science 2013-11-05 Ai-Ju Huang , Hao-Chuan Wang , Chien Wen Yuan

The emergence of the world-wide COVID-19 pandemic has forced academic conferences to be held entirely in a virtual manner. While prior studies have advocated the merits of virtual conferences in terms of energy and cost savings, organizers…

Computers and Society · Computer Science 2020-08-20 Dan Wang , Arun Vishwanath , Ramesh Sitaraman , Iven Mareels

Background. The widespread adoption of hybrid work following the COVID-19 pandemic has fundamentally transformed software development practices, introducing new challenges in communication and collaboration as organizations transition from…

Software Engineering · Computer Science 2025-09-26 Daniela Grassi , Fabio Calefato , Darja Smite , Nicole Novielli , Filippo Lanubile

In the Summer of 2020, as COVID-19 limited in-person research opportunities and created additional barriers for many students, institutions either canceled or remotely hosted their Research Experience for Undergraduates (REU) programs. The…

Physics Education · Physics 2022-07-07 Dina Zohrabi Alaee , Benjamin M. Zwickl

Across almost all scientific disciplines, the instruments that record our experimental data and the methods required for storage and data analysis are rapidly increasing in complexity. This gives rise to the need for scientific communities…

Physics Education · Physics 2018-09-26 Daniela Huppenkothen , Anthony Arendt , David W. Hogg , Karthik Ram , Jake VanderPlas , Ariel Rokem

In 2020, due to the COVID-19 pandemic, educational activities had to be done remotely as a way to avoid the spread of the disease. What happened was not exactly a shift to an online learning model but a transition to a new approach called…

Computers and Society · Computer Science 2021-05-14 Kiev Gama , Carlos Zimmerle , Pedro Rossi

Participating a scientific workshop is nowadays often an adventure because the number of participants do seldom exceed the number of talks. A half-day workshop is mostly finished at lunchtime, speakers are sometimes not present and…

Computers and Society · Computer Science 2008-09-30 Christoph Schommer

Conferences are a key place for training and education. Attendees learn about the state of the art of their field, about relevant methods, and acquire networking skills that can support their work. In the world that was changed by the…

Human-Computer Interaction · Computer Science 2023-06-28 Andrew L. Kun , Orit Shaer

This study reviews the literature on virtual academic conferences, which have gained significant attention due to the COVID-19 pandemic. We conducted a scoping review, analyzing 147 documents available up to October 5th, 2021. We…

Digital Libraries · Computer Science 2024-06-21 Agnieszka Olechnicka , Adam Ploszaj , Ewa Zegler-Poleska

Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…

Computers and Society · Computer Science 2021-11-12 Tahiya Chowdhury

The COVID-19 pandemic changed the way we live, work and the way we conduct research. With the restrictions of lockdowns and social distancing, various impacts were experienced by many software engineering researchers, especially whose…

Software Engineering · Computer Science 2024-01-12 Anuradha Madugalla , Tanjila Kanij , Rashina Hoda , Dulaji Hidellaarachchi , Aastha Pant , Samia Ferdousi , John Grundy

Hackathons are events in which diverse teams work together to explore, and develop solutions, software or even ideas. Hackathons have been recognized not only as public events for hacking, but also as a corporate mechanism for innovation.…

Software Engineering · Computer Science 2021-12-22 Rasmus Ulfsnes , Viktoria Stray , Nils Brede Moe , Darja Šmite

The remote work ecosystem is transforming patterns of communication between teams and individuals located at distance. Particularly, the absence of certain subtle cues in current communication tools may hinder an online's meeting outcome by…

Human-Computer Interaction · Computer Science 2021-05-19 Bon Adriel Aseniero , Marios Constantinides , Sagar Joglekar , Ke Zhou , Daniele Quercia

Twitter is often referred to as a backchannel for conferences. While the main conference takes place in a physical setting, attendees and virtual attendees socialize, introduce new ideas or broadcast information by microblogging on Twitter.…

Social and Information Networks · Computer Science 2014-04-01 Xidao Wen , Yu-Ru Lin , Christoph Trattner , Denis Parra

Web conferencing tools have entered the mainstream of business applications. Using web conferencing for IEEE conferences has a good potential of adding value to both organizers and participants. Authors propose a concept of Truly Integrated…

Multimedia · Computer Science 2010-01-13 Alexei Botchkarev , Lian Zhao , Hamed Rasouli

The outbreak of the COVID-19 pandemic prohibited radically the collocation and face-to-face interactions of participants in coding bootcamps and similar experiences, which are key characteristics that help participants to advance technical…

Software Engineering · Computer Science 2022-03-02 Ilenia Fronza , Luis Corral , Xiaofeng Wang , Claus Pahl

Laboratory based courses play a critical role in scientific education. Automation is changing the nature of the laboratories, and there is a long running debate about the value of hands on versus simulated and remote laboratories. The…

Computers and Society · Computer Science 2009-12-07 Yasser . H. Elawady , A. S. Tolba
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