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There is general agreement that creativity and innovation are desirable traits in the toolbox of 21\textsuperscript{st} century engineers, as well as in the future workforce in general. However, there is a dearth of exemplars, pedagogical…

Physics Education · Physics 2013-08-13 F. V. Kowalski , S. E. Kowalski , P. B. Kohl , V. H. Kuo

Smartphones, the ubiquitous mobile screens now normal parts of everyday social situations, have created a kind of ongoing natural experiment for social scientists. According to Garfinkel's ethnomethodology social action gets its meaning not…

Human-Computer Interaction · Computer Science 2019-10-28 Eerik Mantere

Mobile devices such as smartphones and tablets have become ubiquitous in today's modern computing landscape. The applications that run on these mobile devices (often referred to as "apps") have become a primary means of computing for…

Software Engineering · Computer Science 2018-07-20 Kevin Moran

Smartphones as one of information technology products have been affected higher education in various aspects. This article explains the useness of smartphones in facilitating online examination in information systems and computer science…

Computers and Society · Computer Science 2020-12-16 Leon Andretti Abdillah

Resonance is an ubiquitous phenomenon present in many systems. In particular, air resonance in cavities was studied by Hermann von Helmholtz in the 1850s. Originally used as acoustic filters, Helmholtz resonators are rigid-wall cavities…

Physics Education · Physics 2018-12-05 Martín Monteiro , Cecilia Stari , Cecilia Cabeza , Arturo C. Marti

The abundance of semiconductors in our smartphones, computers, fiber optic junctions, cars, light sources, photovoltaic and thermoelectric cells results from the possibilities of controlling their properties through doping, lighting, and…

Materials Science · Physics 2023-02-24 Tomasz Dietl

Mobile users today interact with a variety of mobile device types including smartphones, tablets, smartwatches, and others. However research on mobile device type substitution has been limited in several respects including a lack of…

Human-Computer Interaction · Computer Science 2018-03-28 Benjamin Finley , Tapio Soikkeli

The present text provides a short, non-technical account of some historical and educational background and, based on this, of the rationale of the use of mobile devices in physics education.

Physics Education · Physics 2023-03-14 Luis Darmendrail , Alice Gasparini , Andreas Müller

The greatness of any nation depends largely on the system of education that is used to nurture its talent from within. With the digital era taking the spotlight, and the world rapidly reforming into a global village, it is now…

Computers and Society · Computer Science 2011-09-06 Manoj Kumar

The Wilberforce pendulum is a great experience for illustrating important properties of coupled oscillatory systems, such as normal modes and beat phenomena, in physics courses. A helical spring attached to a mass comprises this simple but…

Physics Education · Physics 2022-12-15 Thomas Gallot , Daniel Gau , Rodrigo García-Tejera

Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…

Human-Computer Interaction · Computer Science 2022-12-26 Sara Khosravi , Stuart G. Bailey , Hadi Parvizi , Rami Ghannam

Most education and workplace learning takes place in classroom contexts far removed from laboratories or field sites with special arrangements for scientific research. But digital online resources provide a novel opportunity for large scale…

Computers and Society · Computer Science 2015-02-17 Joseph Jay Williams , Juho Kim , Brian C. Keegan

In this paper we introduce a proposal to provide students in labs with an alternative to the traditional visible range spectrophotometers, whose acquisition and maintenance entails high costs, based on smartphones. Our solution faced two…

Human-Computer Interaction · Computer Science 2023-12-14 Carlos Balado Sánchez , Rebeca P. Díaz Redondo , Ana Fernández Vilas , Angel M. Sánchez Bermúdez

Student learning of sound waves can be helped through the creation of group-learning classroom materials whose development and design rely on explicit investigations into student understanding. We describe reasoning in terms of sets of…

Physics Education · Physics 2009-11-07 Michael C. Wittmann , Richard N. Steinberg , Edward F. Redish

We demonstrate how students' use of modeling can be examined and assessed using student notebooks collected from an upper-division electronics lab course. The use of models is a ubiquitous practice in undergraduate physics education, but…

Physics Education · Physics 2017-02-15 Jacob T. Stanley , Weifeng Su , H. J. Lewandowski

This bachelor's thesis describes the conception and implementation of an augmented reality application for the Android platform. The intention is to demonstrate some possibilities of interaction within an augmented reality environment on…

Human-Computer Interaction · Computer Science 2017-01-09 Lennart Brüggemann

Mobile learning through wireless enabled laptops (say, within a university campus) can make use of the learning management system that is already available through internet or intranet. Without restrictions within the four walls of computer…

Computers and Society · Computer Science 2014-10-17 S. M. Jacob , B. Issac

Smartphone apps provide a vitally important opportunity for monitoring human mobility, human experience of ubiquitous information aids, and human activity in our increasingly well-instrumented spaces. As wireless data capabilities move…

Computers and Society · Computer Science 2018-06-22 Scott Kirkpatrick , Ron Bekkerman , Adi Zmirli , Francesco Malandrino

The application of mobile computing is currently altering patterns of our behavior to a greater degree than perhaps any other invention. In combination with the introduction of BLE (Bluetooth Low Energy) and similar technologies enabling…

Human-Computer Interaction · Computer Science 2017-03-28 Tommy Nilsson

This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…

Human-Computer Interaction · Computer Science 2025-08-29 Roberto Daza , Alvaro Becerra , Ruth Cobos , Julian Fierrez , Aythami Morales