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We present a novel framework for multi-domain synthesis of artwork from semantic layouts. One of the main limitations of this challenging task is the lack of publicly available segmentation datasets for art synthesis. To address this…
As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for…
We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge…
Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…
Despite the availability of large-scale 3D datasets and advancements in 3D generative models, the complexity and uneven quality of 3D geometry and texture data continue to hinder the performance of 3D generation techniques. In most existing…
Textures often show multiscale properties and hence multiscale techniques are considered useful for texture analysis. Scale-space theory as a biologically motivated approach may be used to construct multiscale textures. In this paper…
Image stylization aims at applying a reference style to arbitrary input images. A common scenario is one-shot stylization, where only one example is available for each reference style. Recent approaches for one-shot stylization such as…
Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textures, which may…
Building generic robotic manipulation systems often requires large amounts of real-world data, which can be dificult to collect. Synthetic data generation offers a promising alternative, but limiting the sim-to-real gap requires significant…
While high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of…
We consider the problem of test-time domain generalization, where a model is trained on several source domains and adjusted on target domains never seen during training. Different from the common methods that fine-tune the model or adjust…
Semantic segmentation is a crucial image understanding task, where each pixel of image is categorized into a corresponding label. Since the pixel-wise labeling for ground-truth is tedious and labor intensive, in practical applications, many…
Diffusion models are relatively easy to train but require many steps to generate samples. Consistency models are far more difficult to train, but generate samples in a single step. In this paper we propose Multistep Consistency Models: A…
We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture…
Large-scale text-guided image diffusion models have shown astonishing results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D…
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…
Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…
Human visual brain use three main component such as color, texture and shape to detect or identify environment and objects. Hence, texture analysis has been paid much attention by scientific researchers in last two decades. Texture features…
Here we demonstrate that the feature space of random shallow convolutional neural networks (CNNs) can serve as a surprisingly good model of natural textures. Patches from the same texture are consistently classified as being more similar…
We study a variant of LTLf synthesis that synthesizes adaptive strategies for achieving a multi-tier goal, consisting of multiple increasingly challenging LTLf objectives in nondeterministic planning domains. Adaptive strategies are…