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Consider a small group of mobile agents whose goal is to locate a certain cell in a two-dimensional infinite grid. The agents operate in an asynchronous environment, where in each discrete time step, an arbitrary subset of the agents…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-05-09 Sebastian Brandt , Jara Uitto , Roger Wattenhofer

A mobile robot represented by a point moving in the plane has to explore an unknown terrain with obstacles. Both the terrain and the obstacles are modeled as arbitrary polygons. We consider two scenarios: the unlimited vision, when the…

Data Structures and Algorithms · Computer Science 2015-05-14 Jurek Czyzowicz , David Ilcinkas , Arnaud Labourel , Andrzej Pelc

Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm…

Computer Science and Game Theory · Computer Science 2022-09-12 Georgios Birmpas , Jiarui Gan , Alexandros Hollender , Francisco J. Marmolejo-Cossío , Ninad Rajgopal , Alexandros A. Voudouris

We study $k$-means clustering in a semi-supervised setting. Given an oracle that returns whether two given points belong to the same cluster in a fixed optimal clustering, we investigate the following question: how many oracle queries are…

Data Structures and Algorithms · Computer Science 2018-11-07 Buddhima Gamlath , Sangxia Huang , Ola Svensson

We consider the following distributed pursuit-evasion problem. A team of mobile agents called searchers starts at an arbitrary node of an unknown $n$-node network. Their goal is to execute a search strategy that guarantees capturing a fast…

Discrete Mathematics · Computer Science 2021-01-19 Dariusz Dereniowski , Dorota Urbańska

Exploration is widely regarded as one of the most challenging aspects of reinforcement learning (RL), with many naive approaches succumbing to exponential sample complexity. To isolate the challenges of exploration, we propose a new…

Machine Learning · Computer Science 2020-02-10 Chi Jin , Akshay Krishnamurthy , Max Simchowitz , Tiancheng Yu

The nearest lattice point problem in $\mathbb{R}^n$ is formulated in a distributed network with $n$ nodes. The objective is to minimize the probability that an incorrect lattice point is found, subject to a constraint on inter-node…

Information Theory · Computer Science 2024-09-17 V. A. Vaishampayan , M. F. Bollauf

Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…

Combinatorics · Mathematics 2012-11-20 Liliana Alcón , Marisa Gutierrez , Glenn Hurlbert

We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…

Computer Science and Game Theory · Computer Science 2024-11-12 Xavier Allamigeon , Stéphane Gaubert , Ricardo D. Katz , Mateusz Skomra

This paper presents a booby trap game played between a defender and an attacker on a search space, which may be a compact subset of Euclidean space or a network. The defender has several booby traps and chooses where to plant them. The…

Optimization and Control · Mathematics 2024-12-03 Thomas Lidbetter , Kyle Lin

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

Computer Science and Game Theory · Computer Science 2016-08-05 Karel Horák , Branislav Bošanský

Consider a team of agents in the plane searching for and visiting target points that appear in a bounded environment according to a stochastic renewal process with a known absolutely continuous spatial distribution. Agents must detect…

Robotics · Computer Science 2012-02-02 John J. Enright , Emilio Frazzoli

We consider linear search for an escaping target whose speed and initial position are unknown to the searcher. A searcher (an autonomous mobile agent) is initially placed at the origin of the real line and can move with maximum speed $1$ in…

Discrete Mathematics · Computer Science 2024-04-24 Jared Coleman , Dmitry Ivanov , Evangelos Kranakis , Danny Krizanc , Oscar Morales-Ponce

This research investigates the efficiency of Floyd algorithm for obstacle-free path planning for autonomous aerial vehicles (UAVs) or drones. Floyd algorithm is used to generate the shortest paths for UAVs to fly from any place to the…

Data Structures and Algorithms · Computer Science 2024-12-30 Edward Yao

We study an auction with $m$ identical items in a context where $n$ agents can arbitrarily commit to strategies. In general, such commitments non-trivially change the equilibria by inducing a metagame of choosing which strategies to commit…

Computer Science and Game Theory · Computer Science 2023-05-04 Daji Landis , Nikolaj I. Schwartzbach

We determine the value of some search games where our goal is to find all of some hidden treasures using queries of bounded size. The answer to a query is either empty, in which case we lose, or a location, which contains a treasure. We…

Combinatorics · Mathematics 2017-02-03 Dömötör Pálvölgyi

We consider an autonomous navigation problem, whereby a traveler aims at traversing an environment in which an adversary tries to set an ambush. A two players zero sum game is introduced. Players' strategies are computed as random path…

Robotics · Computer Science 2016-12-08 Emmanuel Boidot , Aude Marzuoli , Eric Feron

We consider the problem of minimizing a function over the manifold of orthogonal matrices. The majority of algorithms for this problem compute a direction in the tangent space, and then use a retraction to move in that direction while…

Machine Learning · Statistics 2022-02-01 Pierre Ablin , Gabriel Peyré

We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…

Computational Geometry · Computer Science 2010-12-01 Rajasekhar Inkulu , Sanjiv Kapoor , S. N. Maheshwari

We study the problem of exploring an oriented grid with autonomous agents governed by finite automata. In the case of a 2-dimensional grid, the question how many agents are required to explore the grid, or equivalently, find a hidden…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-27 Sebastian Brandt , Julian Portmann , Jara Uitto