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In STOC'16, Fraigniaud et al. consider the problem of finding a treasure hidden in one of many boxes that are ordered by importance. That is, if a treasure is in a more important box, then one would like to find it faster. Assuming there…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-04-19 Amos Korman , Yoav Rodeh

We consider the problem of exploration of networks, some of whose edges are faulty. A mobile agent, situated at a starting node and unaware of which edges are faulty, has to explore the connected fault-free component of this node by…

Data Structures and Algorithms · Computer Science 2016-10-04 David Caissy , Andrzej Pelc

In this paper, we consider the following query problem: given two weighted point sets $A$ and $B$ in the Euclidean space $\mathbb{R}^d$, we want to quickly determine that whether their earth mover's distance (EMD) is larger or smaller than…

Computational Geometry · Computer Science 2020-06-16 Hu Ding , Tan Chen , Fan Yang , Mingyue Wang

In a rendezvous task, some mobile agents dispersed in a network have to gather at an arbitrary common site. We consider the rendezvous problem on the infinite labeled line, with $2$ agents, without communication, and a synchronous notion of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-26 Yann Bourreau , Ananth Narayanan , Alexandre Nolin

We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures…

Data Structures and Algorithms · Computer Science 2024-04-01 Giuseppe Lancia , Paolo Vidoni

We study the Cooperative Guarding problem for polygons with holes in a mobile multi-agents setting. Given a set of agents, initially deployed at a point in a polygon with $n$ vertices and $h$ holes, we require the agents to collaboratively…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-01 John Augustine , Srikkanth Ramachandran

We study the problem of rendezvous of two mobile agents starting at distinct locations in an unknown graph. The agents have distinct labels and walk in synchronous steps. However the graph is unlabelled and the agents have no means of…

Data Structures and Algorithms · Computer Science 2014-06-12 Shantanu Das , Dariusz Dereniowski , Adrian Kosowski , Przemyslaw Uznanski

We introduce a search problem generalizing the typical setting of Binary Search on the line. Similar to the setting for Binary Search, a target is chosen adversarially on the line, and in response to a query, the algorithm learns whether…

Data Structures and Algorithms · Computer Science 2023-03-14 Calvin Leng , David Kempe

We introduce a discrete-time search game, in which two players compete to find an object first. The object moves according to a time-varying Markov chain on finitely many states. The players know the Markov chain and the initial probability…

Computer Science and Game Theory · Computer Science 2020-08-28 Benoit Duvocelle , János Flesch , Mathias Staudigl , Dries Vermeulen

We study the problem of collective tree exploration in which a team of $k$ mobile agents must collectively visit all nodes of an unknown tree in as few moves as possible. The agents all start from the root and discover adjacent edges as…

Data Structures and Algorithms · Computer Science 2025-07-22 Romain Cosson , Laurent Massoulié

Moving an autonomous agent through an unknown environment is one of the crucial problems for robotics and network analysis. Therefore, it received a lot of attention in the last decades and was analyzed in many different settings. The graph…

Computational Complexity · Computer Science 2018-04-23 Hans-Joachim Böckenhauer , Janosch Fuchs , Walter Unger

Given a set of $m$ agents and a set of $n$ items, where agent $A$ has utility $u_{A,i}$ for item $i$, our goal is to allocate items to agents to maximize fairness. Specifically, the utility of an agent is the sum of its utilities for items…

Data Structures and Algorithms · Computer Science 2009-01-05 Deeparnab Chakrabarty , Julia Chuzhoy , Sanjeev Khanna

We study the problem of collective tree exploration (CTE) where a team of $k$ agents is tasked to traverse all the edges of an unknown tree as fast as possible, assuming complete communication between the agents. In this paper, we present…

Data Structures and Algorithms · Computer Science 2023-11-03 Romain Cosson , Laurent Massoulié

We present a novel model for capturing the behavior of an agent exhibiting sunk-cost bias in a stochastic environment. Agents exhibiting sunk-cost bias take into account the effort they have already spent on an endeavor when they evaluate…

Computer Science and Game Theory · Computer Science 2021-06-22 Jon Kleinberg , Sigal Oren , Manish Raghavan , Nadav Sklar

We study the variant of the Euclidean Traveling Salesman problem where instead of a set of points, we are given a set of lines as input, and the goal is to find the shortest tour that visits each line. The best known upper and lower bounds…

Data Structures and Algorithms · Computer Science 2024-04-23 Antonios Antoniadis , Sándor Kisfaludi-Bak , Bundit Laekhanukit , Daniel Vaz

The input to the stochastic orienteering problem consists of a budget $B$ and metric $(V,d)$ where each vertex $v$ has a job with deterministic reward and random processing time (drawn from a known distribution). The processing times are…

Data Structures and Algorithms · Computer Science 2014-05-12 Nikhil Bansal , Viswanath Nagarajan

We consider the problem of designing sublinear time algorithms for estimating the cost of a minimum metric traveling salesman (TSP) tour. Specifically, given access to a $n \times n$ distance matrix $D$ that specifies pairwise distances…

Data Structures and Algorithms · Computer Science 2020-06-11 Yu Chen , Sampath Kannan , Sanjeev Khanna

In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible,…

Computer Science and Game Theory · Computer Science 2015-03-26 Yukun Cheng , Sanming Zhou

Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…

Data Structures and Algorithms · Computer Science 2023-11-23 Avery Miller , Andrzej Pelc

We consider the online search problem in which a server starting at the origin of a $d$-dimensional Euclidean space has to find an arbitrary hyperplane. The best-possible competitive ratio and the length of the shortest curve from which…

Computational Geometry · Computer Science 2021-09-10 Antonios Antoniadis , Ruben Hoeksma , Sándor Kisfaludi-Bak , Kevin Schewior
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