Related papers: Large-scale and Efficient Texture Mapping Algorith…
Recent years have seen an increased interest in establishing association between faces and voices of celebrities leveraging audio-visual information from YouTube. Prior works adopt metric learning methods to learn an embedding space that is…
Text-based 2D diffusion models have demonstrated impressive capabilities in image generation and editing. Meanwhile, the 2D diffusion models also exhibit substantial potentials for 3D editing tasks. However, how to achieve consistent edits…
In the task of texture transfer, reference texture images typically exhibit highly repetitive texture features, and the texture transfer results from different content images under the same style also share remarkably similar texture…
Prior work to infer 3D texture use either texture atlases, which require uv-mappings and hence have discontinuities, or colored voxels, which are memory inefficient and limited in resolution. Recent work, predicts RGB color at every XYZ…
To what extent are two images picturing the same 3D surfaces? Even when this is a known scene, the answer typically requires an expensive search across scale space, with matching and geometric verification of large sets of local features.…
The goal of general-purpose robotics is to create agents that can seamlessly adapt to and operate in diverse, unstructured human environments. Imitation learning has become a key paradigm for robotic manipulation, yet collecting large-scale…
The creation of high-fidelity 3D assets is often hindered by a 'pixel-level pain point': the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in…
We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant…
Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the back view) and inaccurate shapes (e.g., animals with extra…
Unsupervised change detection techniques are generally constrained to two multi-band optical images acquired at different times through sensors sharing the same spatial and spectral resolution. This scenario is suitable for a straight…
In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…
Latent diffusion models excel at producing high-quality images from text. Yet, concerns appear about the lack of diversity in the generated imagery. To tackle this, we introduce Diverse Diffusion, a method for boosting image diversity…
Multi-view image generation holds significant application value in computer vision, particularly in domains like 3D reconstruction, virtual reality, and augmented reality. Most existing methods, which rely on extending single images, face…
During the acquisition of satellite images, there is generally a trade-off between spatial resolution and temporal resolution (acquisition frequency) due to the onboard sensors of satellite imaging systems. High-resolution satellite images…
Most recent unsupervised non-rigid 3D shape matching methods are based on the functional map framework due to its efficiency and superior performance. Nevertheless, respective methods struggle to obtain spatially smooth pointwise…
Recently, diffusion models have achieved great success in image synthesis. However, when it comes to the layout-to-image generation where an image often has a complex scene of multiple objects, how to make strong control over both the…
Novel-view synthesis through diffusion models has demonstrated remarkable potential for generating diverse and high-quality images. Yet, the independent process of image generation in these prevailing methods leads to challenges in…
We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric…
We present an inference-time diffusion sampling method to perform multi-view consistent image editing using pre-trained 2D image editing models. These models can independently produce high-quality edits for each image in a set of multi-view…
This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…