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Motion prediction is essential and challenging for autonomous vehicles and social robots. One challenge of motion prediction is to model the interaction among traffic actors, which could cooperate with each other to avoid collisions or form…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Yue Hu , Siheng Chen , Ya Zhang , Xiao Gu

Currently, usual approaches for fast robot control are largely reliant on solving online optimal control problems. Such methods are known to be computationally intensive and sensitive to model accuracy. On the other hand, animals plan…

Robotics · Computer Science 2020-06-24 Guilherme Maeda , Okan Koc , Jun Morimoto

Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Mohamed Younes , Ewa Kijak , Richard Kulpa , Simon Malinowski , Franck Multon

In medical tasks such as human motion analysis, computer-aided auxiliary systems have become preferred choice for human experts for its high efficiency. However, conventional approaches are typically based on user-defined features such as…

Robotics · Computer Science 2022-02-15 Honghu Xue , Rebecca Herzog , Till M Berger , Tobias Bäumer , Anne Weissbach , Elmar Rueckert

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with…

Computer Vision and Pattern Recognition · Computer Science 2022-10-31 Xin Chen , Zhuo Su , Lingbo Yang , Pei Cheng , Lan Xu , Bin Fu , Gang Yu

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

Graphics · Computer Science 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano

Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion…

Despite growing interest in developing legged robots that emulate biological locomotion for agile navigation of complex environments, acquiring a diverse repertoire of skills remains a fundamental challenge in robotics. Existing methods can…

Robotics · Computer Science 2025-09-29 Ning Huang , Zhentao Xie , Qinchuan Li

Probabilistic Movement Primitives (ProMPs) are a widely used representation of movements for human-robot interaction. They also facilitate the factorization of temporal and spatial structure of movements. In this work we investigate a…

Robotics · Computer Science 2022-11-16 Vittorio Lippi , Raphael Deimel

Our goal is to enable social robots to interact autonomously with humans in a realistic, engaging, and expressive manner. The 12 Principles of Animation are a well-established framework animators use to create movements that make characters…

Robotics · Computer Science 2025-10-03 Till Hielscher , Andreas Bulling , Kai O. Arras

We present Reusable Motion prior (ReMP), an effective motion prior that can accurately track the temporal evolution of motion in various downstream tasks. Inspired by the success of foundation models, we argue that a robust spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Hojun Jang , Young Min Kim

Dynamic movement primitives (DMPs) allow complex position trajectories to be efficiently demonstrated to a robot. In contact-rich tasks, where position trajectories alone may not be safe or robust over variation in contact geometry, DMPs…

Robotics · Computer Science 2022-03-22 Chunyang Chang , Kevin Haninger , Yunlei Shi , Chengjie Yuan , Zhaopeng Chen , Jianwei Zhang

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Representation learning approaches for robotic manipulation have boomed in recent years. Due to the scarcity of in-domain robot data, prevailing methodologies tend to leverage large-scale human video datasets to extract generalizable…

Motion planning is a crucial component of autonomous robot driving. While various trajectory datasets exist, effectively utilizing them for a target domain remains challenging due to differences in agent interactions and environmental…

Robotics · Computer Science 2025-07-28 Giwon Lee , Wooseong Jeong , Daehee Park , Jaewoo Jeong , Kuk-Jin Yoon

Recent progress in human-robot collaboration makes fast and fluid interactions possible, even when human observations are partial and occluded. Methods like Interaction Probabilistic Movement Primitives (ProMP) model human trajectories…

Robotics · Computer Science 2018-01-11 Longxin Chen , Juan Rojas , Shuangda Duan , Yisheng Guan

We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Hao Ouyang , Bo Zhang , Pan Zhang , Hao Yang , Jiaolong Yang , Dong Chen , Qifeng Chen , Fang Wen

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

An open problem in industrial automation is to reliably perform tasks requiring in-contact movements with complex workpieces, as current solutions lack the ability to seamlessly adapt to the workpiece geometry. In this paper, we propose a…

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng
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