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For a successful deployment of physical Human-Robot Cooperation (pHRC), humans need to be able to teach robots new motor skills quickly. Probabilistic movement primitives (ProMPs) are a promising method to encode a robot's motor skills…

Robotics · Computer Science 2021-05-31 Daniel Schäle , Martin F. Stoelen , Erik Kyrkjebø

In recent years, there has been growing interest in developing robots and autonomous systems that can interact with human in a more natural and intuitive way. One of the key challenges in achieving this goal is to enable these systems to…

Robotics · Computer Science 2025-10-29 Ziqi Ma , Changda Tian , Yue Gao

Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Jiafei Duan , Samson Yu , Soujanya Poria , Bihan Wen , Cheston Tan

Placing robots outside controlled conditions requires versatile movement representations that allow robots to learn new tasks and adapt them to environmental changes. The introduction of obstacles or the placement of additional robots in…

Robotics · Computer Science 2022-01-06 Felix Frank , Alexandros Paraschos , Patrick van der Smagt , Botond Cseke

We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interactions between the body and the environment and automatically…

Graphics · Computer Science 2017-09-11 Zherong Pan , Dinesh Manocha

Movement primitives (MPs) are compact representations of robot skills that can be learned from demonstrations and combined into complex behaviors. However, merely equipping robots with a fixed set of innate MPs is insufficient to deploy…

Robotics · Computer Science 2024-10-28 Tilman Daab , Noémie Jaquier , Christian Dreher , Andre Meixner , Franziska Krebs , Tamim Asfour

Learning motion priors for physics-based humanoid control is an active research topic. Existing approaches mainly include variational autoencoders (VAE) and adversarial motion priors (AMP). VAE introduces information loss, and random latent…

Motion prediction is highly relevant to the perception of dynamic objects and static map elements in the scenarios of autonomous driving. In this work, we propose PIP, the first end-to-end Transformer-based framework which jointly and…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Bo Jiang , Shaoyu Chen , Xinggang Wang , Bencheng Liao , Tianheng Cheng , Jiajie Chen , Helong Zhou , Qian Zhang , Wenyu Liu , Chang Huang

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

For autonomous agents to successfully operate in real world, the ability to anticipate future motions of surrounding entities in the scene can greatly enhance their safety levels since potentially dangerous situations could be avoided in…

Machine Learning · Computer Science 2019-06-04 Yeping Hu , Wei Zhan , Liting Sun , Masayoshi Tomizuka

In this work, a novel Dynamic Movement Primitive (DMP) formulation is proposed which supports reversibility, i.e. backwards reproduction of a learned trajectory. Apart from sharing all favourable properties of the original DMP, decoupling…

Robotics · Computer Science 2021-10-28 Antonis Sidiropoulos , Zoe Doulgeri

This paper presents Master of Puppets (MOP), an animation-by-demonstration framework that allows users to control the motion of virtual characters (puppets) in real time. In the first step, the user is asked to perform the necessary actions…

Graphics · Computer Science 2018-01-31 Yaoyuan Cui , Christos Mousas

Imitation learning has been studied widely as a convenient way to transfer human skills to robots. This learning approach is aimed at extracting relevant motion patterns from human demonstrations and subsequently applying these patterns to…

Robotics · Computer Science 2018-03-07 Yanlong Huang , Leonel Rozo , João Silvério , Darwin G. Caldwell

A Probabilistic Movement Primitive (ProMP) defines a distribution over trajectories with an associated feedback policy. ProMPs are typically initialized from human demonstrations and achieve task generalization through probabilistic…

Robotics · Computer Science 2022-05-05 Adam Conkey , Tucker Hermans

Learning complex robot motions necessarily demands to have models that are able to encode and retrieve full-pose trajectories when tasks are defined in operational spaces. Probabilistic movement primitives (ProMPs) stand out as a principled…

Robotics · Computer Science 2021-10-29 Leonel Rozo , Vedant Dave

Dynamic Movement Primitives (DMPs) is a framework for learning a point-to-point trajectory from a demonstration. Despite being widely used, DMPs still present some shortcomings that may limit their usage in real robotic applications.…

Robotics · Computer Science 2022-01-28 Michele Ginesi , Nicola Sansonetto , Paolo Fiorini

Multi-agent motion prediction is a crucial concern in autonomous driving, yet it remains a challenge owing to the ambiguous intentions of dynamic agents and their intricate interactions. Existing studies have attempted to capture…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Sungmin Woo , Minjung Kim , Donghyeong Kim , Sungjun Jang , Sangyoun Lee

This paper proposes a learning-from-demonstration method using probability densities on the workspaces of robot manipulators. The method, named "PRobabilistically-Informed Motion Primitives (PRIMP)", learns the probability distribution of…

Robotics · Computer Science 2023-05-26 Sipu Ruan , Weixiao Liu , Xiaoli Wang , Xin Meng , Gregory S. Chirikjian

In order to generate plans for agents with multiple actuators, agent teams, or distributed controllers, we must be able to represent and plan using concurrent actions with interacting effects. This has historically been considered a…

Artificial Intelligence · Computer Science 2011-06-02 C. Boutilier , R. I. Brafman

Mixed Reality (MR) has recently shown great success as an intuitive interface for enabling end-users to teach robots. Related works have used MR interfaces to communicate robot intents and beliefs to a co-located human, as well as developed…

Robotics · Computer Science 2022-03-23 Eric Rosen , Sreehari Rammohan , Devesh Jha