Related papers: The Indoctrination Game
Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…
Collective opinions affect civic participation, governance, and societal norms. Due to the influence of opinion dynamics, many models of their formation and evolution have been developed. A commonly used approach for the study of opinion…
The dissemination of information and the development of public opinion are essential elements of most social media platforms and are often described as distinct, man-made occurrences. However, what is often disregarded is the…
We investigate opinion dynamics in a fully-connected system, consisting of $n$ identical and anonymous agents, where one of the opinions (which is called correct) represents a piece of information to disseminate. In more detail, one source…
We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…
This work studies the learning process over social networks under partial and random information sharing. In traditional social learning models, agents exchange full belief information with each other while trying to infer the true state of…
The note is devoted to an interactive game theoretic formalization of dialogues as psycholinguistic phenomena and the unraveling of a hidden dialogue structure of 2-person differential interactive games. In the field-theoretic description…
Indifference of a player with respect to two distinct outcomes of a game cannot be handled by small perturbations, because the actual choice may have significant impact on other players, and cause them to act in a way that has significant…
This paper proposes a co-evolutionary model of directed graphs and three opinions, i.e., conservative$(+)$, neutral$(\odot)$ and liberal$(-)$. Agents update both opinions and social relationships with bias. We find that an emergent game…
Seniority runs deep. As the saying goes for some conventions or institutions in some societies, seniority exhibits and engulfs into almost all nooks and corners of their organisations. This paper presents an analysis of the conflict between…
A general model of opinion dynamics is introduced in which each individual's opinion is measured on a bounded continuous spectrum. Each opinion is influenced heterogeneously by every other opinion in the population. It is demonstrated that…
I study an election between two ideologically polarized parties that are both office- and policy-motivated. The parties compete by proposing policies on a single issue. The analysis uncovers a non-monotonic relationship between ideological…
In modern democracies, the outcome of elections and referendums is often remarkably tight. The repetition of these divisive events are the hallmark of a split society; to the physicist, however, it is an astonishing feat for such large…
In this paper, the influence of the social media on the opinion formation process is modeled during an election campaign. In the proposed model, peer- to-peer interactions and targeted online propaganda messages are assumed to be the…
Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note,…
Some of the most pivotal moments in intellectual history occur when a new ideology sweeps through a society, supplanting an established system of beliefs in a rapid revolution of thought. Yet in many cases the new ideology is as extreme as…
To study the interplay between global market choice and local peer pressure, we construct a minority-game-like econophysical model. In this so-called networked minority game model, every selfish player uses both the historical minority…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…
The Poison Game is a two-player game played on a graph in which one player can influence which edges the other player is able to traverse. It operationalizes the notion of existence of credulously admissible sets in an argumentation…