Related papers: GAMIVAL: Video Quality Prediction on Mobile Cloud …
Digital images contain a lot of redundancies, therefore, compressions are applied to reduce the image size without the loss of reasonable image quality. The same become more prominent in the case of videos that contains image sequences and…
The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which…
The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful…
Perceptual quality assessment of the videos acquired in the wilds is of vital importance for quality assurance of video services. The inaccessibility of reference videos with pristine quality and the complexity of authentic distortions pose…
We present a no reference (NR) quality assessment algorithm for assessing the perceptual quality of natural stereoscopic 3D (S3D) videos. This work is inspired by our finding that the joint statistics of the subband coefficients of motion…
Recent works in video quality assessment (VQA) typically employ monolithic models that typically predict a single quality score for each test video. These approaches cannot provide diagnostic, interpretable feedback, offering little insight…
Video Question Answering (VideoQA) aims to answer natural language questions based on the information observed in videos. Despite the recent success of Large Multimodal Models (LMMs) in image-language understanding and reasoning, they deal…
Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with…
Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…
Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…
Virtual Reality Video Quality Assessment (VR-VQA) aims to evaluate the perceptual quality of 360-degree videos, which is crucial for ensuring a distortion-free user experience. Traditional VR-VQA methods trained on static datasets with…
The 4K content can deliver a more immersive visual experience to consumers due to the huge improvement of spatial resolution. However, existing blind image quality assessment (BIQA) methods are not suitable for the original and upscaled 4K…
We propose a new model for no-reference video quality assessment (VQA). Our approach uses a new idea of highly-localized space-time (ST) slices called Space-Time Chips (ST Chips). ST Chips are localized cuts of video data along directions…
Video generation has achieved remarkable progress with the introduction of diffusion models, which have significantly improved the quality of generated videos. However, recent research has primarily focused on scaling up model training,…
Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…
In the mobile communication field, some of the video applications boosted the interest of robust methods for video quality assessment. Out of all existing methods, We Preferred, No Reference Video Quality Assessment is the one which is most…
As super-resolution (SR) techniques introduce unique distortions that fundamentally differ from those caused by traditional degradation processes (e.g., compression), there is an increasing demand for specialized video quality assessment…
While AI excels at generating text, audio, images, and videos, creating interactive audio-visual content such as video games remains challenging. Current LLMs can generate JavaScript games and animations, but lack automated evaluation…
Evaluating generative image models remains a difficult problem. This is due to the high dimensionality of the outputs, the challenging task of representing but not replicating training data, and the lack of metrics that fully correspond to…
In recent years, video streaming applications have proliferated the demand for Video Quality Assessment VQA). Reduced reference video quality assessment (RR-VQA) is a category of VQA where certain features (e.g., texture, edges) of the…