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The recent advancements in Text-to-Video Artificial Intelligence Generated Content (AIGC) have been remarkable. Compared with traditional videos, the assessment of AIGC videos encounters various challenges: visual inconsistency that defy…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Bowen Qu , Xiaoyu Liang , Shangkun Sun , Wei Gao

In this work, we propose a no-reference video quality assessment method, aiming to achieve high-generalization capability in cross-content, -resolution and -frame rate quality prediction. In particular, we evaluate the quality of a video by…

Image and Video Processing · Electrical Eng. & Systems 2021-06-24 Baoliang Chen , Lingyu Zhu , Guo Li , Hongfei Fan , Shiqi Wang

Video shakiness is an unpleasant distortion of User Generated Content (UGC) videos, which is usually caused by the unstable hold of cameras. In recent years, many video stabilization algorithms have been proposed, yet no specific and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Tengchuan Kou , Xiaohong Liu , Wei Sun , Jun Jia , Xiongkuo Min , Guangtao Zhai , Ning Liu

With the rapid development of generative models, Artificial Intelligence-Generated Contents (AIGC) have exponentially increased in daily lives. Among them, Text-to-Video (T2V) generation has received widespread attention. Though many T2V…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Tengchuan Kou , Xiaohong Liu , Zicheng Zhang , Chunyi Li , Haoning Wu , Xiongkuo Min , Guangtao Zhai , Ning Liu

Assessing the visual quality of High Dynamic Range (HDR) images is an unexplored and an interesting research topic that has become relevant with the current boom in HDR technology. We propose a new convolutional neural network based model…

Multimedia · Computer Science 2017-12-21 Navaneeth Kamballur Kottayil , Giuseppe Valenzise , Frederic Dufaux , Irene Cheng

Blind or no-reference (NR) perceptual picture quality prediction is a difficult, unsolved problem of great consequence to the social and streaming media industries that impacts billions of viewers daily. Unfortunately, popular NR prediction…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Zhenqiang Ying , Haoran Niu , Praful Gupta , Dhruv Mahajan , Deepti Ghadiyaram , Alan Bovik

Blind or no-reference video quality assessment of user-generated content (UGC) has become a trending, challenging, heretofore unsolved problem. Accurate and efficient video quality predictors suitable for this content are thus in great…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Zhengzhong Tu , Xiangxu Yu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik

Recently, we have observed an exponential increase of user-generated content (UGC) videos. The distinguished characteristic of UGC videos originates from the video production and delivery chain, as they are usually acquired and processed by…

Multimedia · Computer Science 2020-05-19 Yang Li , Shengbin Meng , Xinfeng Zhang , Shiqi Wang , Yue Wang , Siwei Ma

As camera-equipped robotic platforms become increasingly integrated into daily life, robotic-generated videos have begun to appear on streaming media platforms, enabling us to envision a future where humans and robots coexist. We…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Jianing Jin , Jiangyong Ying , Huiyu Duan , Liu Yang , Sijing Wu , Yunhao Li , Yushuo Zheng , Xiongkuo Min , Guangtao Zhai

The design of image and video quality assessment (QA) algorithms is extremely important to benchmark and calibrate user experience in modern visual systems. A major drawback of the state-of-the-art QA methods is their limited ability to…

Image and Video Processing · Electrical Eng. & Systems 2025-12-30 Shankhanil Mitra , Diptanu De , Shika Rao , Rajiv Soundararajan

The video quality assessment (VQA) technology has attracted a lot of attention in recent years due to an increasing demand of video streaming services. Existing VQA methods are designed to predict video quality in terms of the mean opinion…

Multimedia · Computer Science 2018-07-31 Haiqiang Wang , Ioannis Katsavounidis , Xinfeng Zhang , Chao Yang , C. -C. Jay Kuo

Diffusion models have achieved impressive performance in video generation, but their iterative denoising process remains computationally expensive due to the large number of tokens processed at each timestep. Recently, progressive…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Shikang Zheng , Jingkai Huang , Jiacheng Liu , Guantao Chen , Lixuan , Yuqi Lin , Peiliang Cai , Linfeng Zhang

With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene…

Graphics · Computer Science 2022-06-13 Tao Wang , Zicheng Zhang , Wei Sun , Xiongkuo Min , Wei Lu , Guangtao Zhai

We propose GHR-VQA, Graph-guided Hierarchical Relational Reasoning for Video Question Answering (Video QA), a novel human-centric framework that incorporates scene graphs to capture intricate human-object interactions within video…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Dionysia Danai Brilli , Dimitrios Mallis , Vassilis Pitsikalis , Petros Maragos

In the research of video quality assessment (VQA), two-branch network has emerged as a promising solution. It decouples VQA with separate technical and aesthetic branches to measure the perception of low-level distortions and high-level…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Guotao Shen , Ziheng Yan , Xin Jin , Longhai Wu , Jie Chen , Ilhyun Cho , Cheul-Hee Hahm

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cloud gaming, which render content on the fly, require low…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-21 Jin Heo , Vic Wang , Ketan Bhardwaj , Ada Gavrilovska

Due to the fluctuation of throughput under various network conditions, how to choose a proper bitrate adaptively for real-time video streaming has become an upcoming and interesting issue. Recent work focuses on providing high video…

Multimedia · Computer Science 2018-10-30 Tianchi Huang , Rui-Xiao Zhang , Chao Zhou , Lifeng Sun

Retrieval-Augmented Generation (RAG) is a powerful approach that enables large language models (LLMs) to incorporate external knowledge. However, evaluating the effectiveness of RAG systems in specialized scenarios remains challenging due…

Computation and Language · Computer Science 2025-03-05 Kunlun Zhu , Yifan Luo , Dingling Xu , Yukun Yan , Zhenghao Liu , Shi Yu , Ruobing Wang , Shuo Wang , Yishan Li , Nan Zhang , Xu Han , Zhiyuan Liu , Maosong Sun

Current video captioning methods usually use an encoder-decoder structure to generate text autoregressively. However, autoregressive methods have inherent limitations such as slow generation speed and large cumulative error. Furthermore,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Junbo Wang , Liangyu Fu , Yuke Li , Yining Zhu , Ya Jing , Xuecheng Wu , Jiangbin Zheng