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Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ruofan Liang , Zan Gojcic , Huan Ling , Jacob Munkberg , Jon Hasselgren , Zhi-Hao Lin , Jun Gao , Alexander Keller , Nandita Vijaykumar , Sanja Fidler , Zian Wang

Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance of glossy surfaces, especially under complex lighting of…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Li Ma , Vasu Agrawal , Haithem Turki , Changil Kim , Chen Gao , Pedro Sander , Michael Zollhöfer , Christian Richardt

The goal of inverse rendering is to decompose geometry, lights, and materials given pose multi-view images. To achieve this goal, we propose neural direct and joint inverse rendering, NDJIR. Different from prior works which relies on some…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Kazuki Yoshiyama , Takuya Narihira

We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Hongze Chen , Zehong Lin , Jun Zhang

Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe…

Graphics · Computer Science 2022-06-14 Shinyoung Yi , Donggun Kim , Kiseok Choi , Adrian Jarabo , Diego Gutierrez , Min H. Kim

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Chen Gao , Yipeng Wang , Changil Kim , Jia-Bin Huang , Johannes Kopf

Recently, Neural Radiance Fields (NeRF) has exhibited significant success in novel view synthesis, surface reconstruction, etc. However, since no physical reflection is considered in its rendering pipeline, NeRF mistakes the reflection in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Junyi Zeng , Chong Bao , Rui Chen , Zilong Dong , Guofeng Zhang , Hujun Bao , Zhaopeng Cui

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…

Graphics · Computer Science 2025-10-22 Bing Xu , Mukund Varma T , Cheng Wang , Tzumao Li , Lifan Wu , Bartlomiej Wronski , Ravi Ramamoorthi , Marco Salvi

Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-scale pre-training, and merely provide geometric clues without…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Wenyuan Zhang , Emily Yue-ting Jia , Junsheng Zhou , Baorui Ma , Kanle Shi , Yu-Shen Liu , Zhizhong Han

Neural rendering paradigms have recently emerged as powerful tools for radio frequency (RF). However, by entangling RF sources with scene geometry and material properties, existing approaches limit downstream manipulation of scene geometry,…

Signal Processing · Electrical Eng. & Systems 2026-04-09 Fuhai Wang , Zihan Jin , Lehang Wang , Xuehui Dong , Tiebin Mi , Robert Caiming Qiu , Zenan ling

We develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Yue Fan , Ningjing Fan , Ivan Skorokhodov , Oleg Voynov , Savva Ignatyev , Evgeny Burnaev , Peter Wonka , Yiqun Wang

Neural radiance fields (NeRFs) produce state-of-the-art view synthesis results. However, they are slow to render, requiring hundreds of network evaluations per pixel to approximate a volume rendering integral. Baking NeRFs into explicit…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Benjamin Attal , Jia-Bin Huang , Michael Zollhoefer , Johannes Kopf , Changil Kim

In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular we verify photon paths from the previous frame against…

Graphics · Computer Science 2021-11-16 Pierre Moreau , Michael Doggett , Erik Sintorn

We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Alexander Mai , Dor Verbin , Falko Kuester , Sara Fridovich-Keil

Virtual tour among sparse 360$^\circ$ images is widely used while hindering smooth and immersive roaming experiences. The emergence of Neural Radiance Field (NeRF) has showcased significant progress in synthesizing novel views, unlocking…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Huajian Huang , Yingshu Chen , Tianjia Zhang , Sai-Kit Yeung

Reflectance bounds the frequency spectrum of illumination in the object appearance. In this paper, we introduce the first stochastic inverse rendering method, which recovers the attenuated frequency spectrum of an illumination jointly with…

Computer Vision and Pattern Recognition · Computer Science 2024-03-27 Yuto Enyo , Ko Nishino

Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative energy within a narrow lobe and are highly sensitive to…

Graphics · Computer Science 2025-09-10 Jierui Ren , Haojie Jin , Bo Pang , Yisong Chen , Guoping Wang , Sheng Li

Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the…

Graphics · Computer Science 2025-08-21 Seokjun Choi , Hoon-Gyu Chung , Yujin Jeon , Giljoo Nam , Seung-Hwan Baek

3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing.…

Graphics · Computer Science 2025-04-03 Zirui Wu , Jianteng Chen , Laijian Li , Shaoteng Wu , Zhikai Zhu , Kang Xu , Martin R. Oswald , Jie Song

In this work, we present a new multi-view depth estimation method that utilizes both conventional reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based…

Computer Vision and Pattern Recognition · Computer Science 2021-10-06 Yi Wei , Shaohui Liu , Yongming Rao , Wang Zhao , Jiwen Lu , Jie Zhou