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Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Shijie Li , Jinhui Yi , Yazan Abu Farha , Juergen Gall

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Kalpit Thakkar , P J Narayanan

In this paper, we proposed a effective but extensible residual one-dimensional convolution neural network as base network, based on the this network, we proposed four subnets to explore the features of skeleton sequences from each aspect.…

Computer Vision and Pattern Recognition · Computer Science 2018-08-01 Yangyang Xu , Lei Wang

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

We present Cortex Synth, a novel end-to-end differentiable framework for joint 3D skeleton geometry and topology synthesis from single 2D images. Our architecture introduces three key innovations: (1) A hierarchical graph attention…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Mohamed Zayaan S

Generative modeling of human motion has broad applications in computer animation, virtual reality, and robotics. Conventional approaches develop separate models for different motion synthesis tasks, and typically use a model of a small size…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Jianxin Ma , Shuai Bai , Chang Zhou

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal…

Graphics · Computer Science 2025-07-28 Inwoo Hwang , Jinseok Bae , Donggeun Lim , Young Min Kim

Soft robots have been leveraged in considerable areas like surgery, rehabilitation, and bionics due to their softness, flexibility, and safety. However, it is challenging to produce two same soft robots even with the same mold and…

Robotics · Computer Science 2025-07-18 Zixi Chen , Xuyang Ren , Matteo Bernabei , Vanessa Mainardi , Gastone Ciuti , Cesare Stefanini

3D human pose estimation errors would propagate along the human body topology and accumulate at the end joints of limbs. Inspired by the backtracking mechanism in automatic control systems, we design an Intra-Part Constraint module that…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Jialun Cai , Hong Liu , Runwei Ding , Wenhao Li , Jianbing Wu , Miaoju Ban

Motion retargeting is a fundamental problem in computer graphics and computer vision. Existing approaches usually have many strict requirements, such as the source-target skeletons needing to have the same number of joints or share the same…

Graphics · Computer Science 2023-06-16 Lei Hu , Zihao Zhang , Chongyang Zhong , Boyuan Jiang , Shihong Xia

A prototype of modular networked robot for autonomous monitoring works with full control over web through wireless connection has been developed. The robot is equipped with a particular set of built-in analyzing tools and appropriate…

Robotics · Computer Science 2008-09-05 I. Firmansyah , Z. Akbar , B. Hermanto , L. T. Handoko

From the complex motions of robots to the oxygen binding of hemoglobin, the function of many mechanical systems depends on large, coordinated movements of their components. Such movements arise from a network of physical interactions in the…

Soft Condensed Matter · Physics 2019-06-21 Jason Z. Kim , Zhixin Lu , Danielle S. Bassett

This paper introduces a new generative deep learning network for human motion synthesis and control. Our key idea is to combine recurrent neural networks (RNNs) and adversarial training for human motion modeling. We first describe an…

Graphics · Computer Science 2018-06-25 Zhiyong Wang , Jinxiang Chai , Shihong Xia

Skeletonization extracts thin representations from images that compactly encode their geometry and topology. These representations have become an important topological prior for preserving connectivity in curvilinear structures, aiding…

Image and Video Processing · Electrical Eng. & Systems 2025-03-11 Luis D. Reyes Vargas , Martin J. Menten , Johannes C. Paetzold , Nassir Navab , Mohammad Farid Azampour

Two-part reconstruction is a framework for signal recovery in compressed sensing (CS), in which the advantages of two different algorithms are combined. Our framework allows to accelerate the reconstruction procedure without compromising…

Information Theory · Computer Science 2013-09-12 Yanting Ma , Dror Baron , Deanna Needell

Analysing human motions is a core topic of interest for many disciplines, from Human-Computer Interaction, to entertainment, Virtual Reality and healthcare. Deep learning has achieved impressive results in capturing human pose in real-time.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Matthew Malek-Podjaski , Fani Deligianni

We are motivated by the lack of discussion surrounding methodological control design procedures for nonlinear shot and L\'evy noise stochastic systems to propose a hierarchical controller synthesis method with two parts. The first part is a…

Systems and Control · Electrical Eng. & Systems 2021-08-10 SooJean Han , Soon-Jo Chung

The complexity of bipedal locomotion may be attributed to the difficulty in synchronizing joint movements while at the same time achieving high-level objectives such as walking in a particular direction. Artificial central pattern…

Neural and Evolutionary Computing · Computer Science 2019-09-15 Sayantan Auddy , Sven Magg , Stefan Wermter

Existing physical cloth simulators suffer from expensive computation and difficulties in tuning mechanical parameters to get desired wrinkling behaviors. Data-driven methods provide an alternative solution. It typically synthesizes cloth…

Graphics · Computer Science 2021-08-29 Lan Chen , Juntao Ye , Xiaopeng Zhang