Related papers: Inoculation strategies for bounded degree graphs
In this paper, we give an analytic solution for graphs with n nodes and E edges for which the probability of obtaining a given graph G is specified in terms of the degree sequence of G. We describe how this model naturally appears in the…
A Reed-Frost epidemic with inhomogeneous infection probabilities on a graph with prescribed degree distribution is studied. Each edge $(u,v)$ in the graph is equipped with two weights $W_{(u,v)}$ and $W_{(v,u)}$ that represent the…
We study the problem of parameter estimation based on infection data from an epidemic outbreak on a graph. We assume that successive infections occur via contagion; i.e., transmissions can only spread across existing directed edges in the…
We study the price of anarchy in a class of graph coloring games (a subclass of polymatrix common-payoff games). In those games, players are vertices of an undirected, simple graph, and the strategy space of each player is the set of colors…
We consider eager-push epidemic dissemination in a complete graph. Time is divided into synchronous stages. In each stage, a source disseminates $\nu$ events. Each event is sent by the source, and forwarded by each node upon its first…
We consider an atomic congestion game in which each player $i$ participates in the game with an exogenous and known probability $p_{i}\in(0,1]$, independently of everybody else, or stays out and incurs no cost. We compute the parameterized…
In this work, we analyze a sequential game played in a graph called the Multilevel Critical Node problem (MCN). A defender and an attacker are the players of this game. The defender starts by preventively interdicting vertices (vaccination)…
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
We study the contagion game with the bilingual option on infinite regular graphs introduced and modeled mathematically in [N. Immorlica et al. (2007)]. In the reference, Immorlica et al. studied conditions for an innovation to become…
Bootstrap percolation in (random) graphs is a contagion dynamics among a set of vertices with certain threshold levels. The process is started by a set of initially infected vertices, and an initially uninfected vertex with threshold $k$…
The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of…
Suppose that a cascade (e.g., an epidemic) spreads on an unknown graph, and only the infection times of vertices are observed. What can be learned about the graph from the infection times caused by multiple distinct cascades? Most of the…
In this paper we consider a simple virus infection spread model on a finite population of $n$ agents connected by some neighborhood structure. Given a graph $G$ on $n$ vertices, we begin with some fixed number of initial infected vertices.…
As the study of graph neural networks becomes more intensive and comprehensive, their robustness and security have received great research interest. The existing global attack methods treat all nodes in the graph as their attack targets.…
The design of an efficient curing policy, able to stem an epidemic process at an affordable cost, has to account for the structure of the population contact network supporting the contagious process. Thus, we tackle the problem of…
In this paper we quantify the total economic impact of an epidemic over a complex network using tools from random matrix theory. Incorporating the direct and indirect costs of infection, we calculate the disease cost in the large graph…
Network creation games model the creation and usage costs of networks formed by a set of selfish peers. Each peer has the ability to change the network in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can…
This work uses Game Theory to study the effectiveness of punishments as an incentive for rational nodes to follow an epidemic dissemination protocol. The dissemination process is modeled as an infinite repetition of a stage game. At the end…
A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are $n$ players sitting on the network nodes, which attempt to establish a reciprocal communication by activating,…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…