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Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is…

Logic in Computer Science · Computer Science 2020-03-11 Raphaël Berthon , Bastien Maubert , Aniello Murano , Sasha Rubin , Moshe Vardi

We study first-order as well as infinitary logics extended with quantifiers closed upwards under embeddings. In particular, we show that if a chain of quasi-homogeneous structures is sufficiently long then a given formula of such a logic is…

Logic · Mathematics 2014-07-04 Jevgeni Haigora , Kerkko Luosto

We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to…

Logic in Computer Science · Computer Science 2018-09-05 Raphaël Berthon , Bastien Maubert , Aniello Murano , Sasha Rubin , Moshe Vardi

Possibility theory offers a framework where both Lehmann's "preferential inference" and the more productive (but less cautious) "rational closure inference" can be represented. However, there are situations where the second inference does…

Artificial Intelligence · Computer Science 2013-02-18 Salem Benferhat , Didier Dubois , Henri Prade

Variations of the Flip-It game have been applied to model network cyber operations. While Flip-It can accurately express uncertainty and loss of control, it imposes no essential resource constraints for operations. Capture the flag (CTF)…

Cryptography and Security · Computer Science 2024-03-19 Jon Goohs , Georgel Savin , Lucas Starks , Josiah Dykstra , William Casey

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…

Logic in Computer Science · Computer Science 2019-08-08 Sophia Knight , Bastien Maubert

Separation logic is a substructural logic which has proved to have numerous and fruitful applications to the verification of programs working on dynamic data structures. Recently, Barthe, Hsu and Liao have proposed a new way of giving…

Cryptography and Security · Computer Science 2024-05-21 Ugo Dal Lago , Davide Davoli , Bruce M. Kapron

Recently, Baltag and van Benthem arXiv:2103.14946 [cs.LO] introduced a new decidable logic of functional dependence (LFD) with local dependence formulas and dependence quantifiers. The language is interpreted over dependence models, which…

Logic in Computer Science · Computer Science 2021-07-14 Raoul Koudijs

In this work, we develop a formal system of inductive logic. It uses an infinitary language that allows for countable conjunctions and disjunctions. It is based on a set of nine syntactic rules of inductive inference, and contains classical…

Probability · Mathematics 2025-05-01 Jason Swanson

We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…

Logic in Computer Science · Computer Science 2014-01-22 Samson Abramsky , Radha jagadeesan

We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…

Formal Languages and Automata Theory · Computer Science 2020-10-01 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Ehrenfeucht-Fra\"iss\'e games provide a fundamental method for proving elementary equivalence (and equivalence up to a certain quantifier rank) of relational structures. We investigate the soundness and completeness of this method in the…

Logic in Computer Science · Computer Science 2023-08-10 Sophie Brinke , Erich Grädel , Lovro Mrkonjić

Recently, we had to realize that more and more game theoretical articles have been published in peer-reviewed journals with severe logical deficiencies. In particular, we observed that the indirect proof was not applied correctly. These…

Computer Science and Game Theory · Computer Science 2015-09-22 Holger Ingmar Meinhardt

Ehrenfeucht-Fra\"iss\'e (EF) games are a basic tool in finite model theory for proving definability lower bounds, with many applications in complexity theory and related areas. They have been applied to study various logics, giving insights…

Logic in Computer Science · Computer Science 2025-05-23 Gregoire Fournier , György Turán

We show that a history-based variant of alternating bisimulation with imperfect information allows it to be related to a variant of Alternating-time Temporal Logic (ATL) with imperfect information by a full Hennessy-Milner theorem. The…

Logic in Computer Science · Computer Science 2020-06-29 Francesco Belardinelli , Catalin Dima , Vadim Malvone , Ferucio Tiplea

We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…

Logic in Computer Science · Computer Science 2016-02-10 Michael Brand , David L. Dowe

An extension of QPTL is considered where functional dependencies among the quantified variables can be restricted in such a way that their current values are independent of the future values of the other variables. This restriction is…

Logic in Computer Science · Computer Science 2021-06-25 Dylan Bellier , Massimo Benerecetti , Dario Della Monica , Fabio Mogavero

We extend the inflationary fixed-point logic, IFP, with a new kind of second-order quantifiers which have (poly-)logarithmic bounds. We prove that on ordered structures the new logic $\exists^{\log^{\omega}}\text{IFP}$ captures the limited…

Logic in Computer Science · Computer Science 2022-09-07 Kexu Wang , Xishun Zhao