Related papers: Alternating (In)Dependence-Friendly Logic
Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is…
We study first-order as well as infinitary logics extended with quantifiers closed upwards under embeddings. In particular, we show that if a chain of quasi-homogeneous structures is sufficiently long then a given formula of such a logic is…
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to…
Possibility theory offers a framework where both Lehmann's "preferential inference" and the more productive (but less cautious) "rational closure inference" can be represented. However, there are situations where the second inference does…
Variations of the Flip-It game have been applied to model network cyber operations. While Flip-It can accurately express uncertainty and loss of control, it imposes no essential resource constraints for operations. Capture the flag (CTF)…
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…
We propose an extension of Strategy Logic (SL), in which one can both reason about strategizing under imperfect information and about players' knowledge. One original aspect of our approach is that we do not force strategies to be uniform,…
Separation logic is a substructural logic which has proved to have numerous and fruitful applications to the verification of programs working on dynamic data structures. Recently, Barthe, Hsu and Liao have proposed a new way of giving…
Recently, Baltag and van Benthem arXiv:2103.14946 [cs.LO] introduced a new decidable logic of functional dependence (LFD) with local dependence formulas and dependence quantifiers. The language is interpreted over dependence models, which…
In this work, we develop a formal system of inductive logic. It uses an infinitary language that allows for countable conjunctions and disjunctions. It is based on a set of nine syntactic rules of inductive inference, and contains classical…
We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…
We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be…
Ehrenfeucht-Fra\"iss\'e games provide a fundamental method for proving elementary equivalence (and equivalence up to a certain quantifier rank) of relational structures. We investigate the soundness and completeness of this method in the…
Recently, we had to realize that more and more game theoretical articles have been published in peer-reviewed journals with severe logical deficiencies. In particular, we observed that the indirect proof was not applied correctly. These…
Ehrenfeucht-Fra\"iss\'e (EF) games are a basic tool in finite model theory for proving definability lower bounds, with many applications in complexity theory and related areas. They have been applied to study various logics, giving insights…
We show that a history-based variant of alternating bisimulation with imperfect information allows it to be related to a variant of Alternating-time Temporal Logic (ATL) with imperfect information by a full Hennessy-Milner theorem. The…
We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…
An extension of QPTL is considered where functional dependencies among the quantified variables can be restricted in such a way that their current values are independent of the future values of the other variables. This restriction is…
We extend the inflationary fixed-point logic, IFP, with a new kind of second-order quantifiers which have (poly-)logarithmic bounds. We prove that on ordered structures the new logic $\exists^{\log^{\omega}}\text{IFP}$ captures the limited…