Related papers: Coloring Fast with Broadcasts
Linial's seminal result shows that any deterministic distributed algorithm that finds a $3$-colouring of an $n$-cycle requires at least $\log^*(n)/2 - 1$ communication rounds. We give a new simpler proof of this theorem.
The Quantum CONGEST model is a variant of the CONGEST model, where messages consist of $O(\log(n))$ qubits. We give a general framework for implementing quantum query algorithms in Quantum CONGEST, using the concept of parallel-queries. We…
We design fast dynamic algorithms for proper vertex and edge colorings in a graph undergoing edge insertions and deletions. In the static setting, there are simple linear time algorithms for $(\Delta+1)$- vertex coloring and…
We study the design of energy-efficient algorithms for the LOCAL and CONGEST models. Specifically, as a measure of complexity, we consider the maximum, taken over all the edges, or over all the nodes, of the number of rounds at which an…
In the distributed backup-placement problem each node of a network has to select one neighbor, such that the maximum number of nodes that make the same selection is minimized. This is a natural relaxation of the perfect matching problem, in…
We consider coloring problems in the distributed message-passing setting. The previously-known deterministic algorithms for edge-coloring employed at least (2Delta - 1) colors, even though any graph admits an edge-coloring with Delta + 1…
Several algorithms with an approximation guarantee of $O(\log n)$ are known for the Set Cover problem, where $n$ is the number of elements. We study a generalization of the Set Cover problem, called the Partition Set Cover problem. Here,…
Consider a computer network that consists of a path with $n$ nodes. The nodes are labeled with inputs from a constant-sized set, and the task is to find output labels from a constant-sized set subject to some local constraints---more…
Over the past 30 years numerous algorithms have been designed for symmetry breaking problems in the LOCAL model, such as maximal matching, MIS, vertex coloring, and edge-coloring. For most problems the best randomized algorithm is at least…
It is a well known fact that sequential algorithms which exhibit a strong "local" nature can be adapted to the distributed setting given a legal graph coloring. The running time of the distributed algorithm will then be at least the number…
We consider the standard message passing model; we assume the system is fully synchronous: all processes start at the same time and time proceeds in synchronised rounds. In each round each vertex can transmit a different message of size…
In this paper we study the time complexity of the single-source reachability problem and the single-source shortest path problem for directed unweighted graphs in the Broadcast CONGEST model. We focus on the case where the diameter $D$ of…
In this paper we study fractional coloring from the angle of distributed computing. Fractional coloring is the linear relaxation of the classical notion of coloring, and has many applications, in particular in scheduling. It was proved by…
We consider the problem of constructing distributed overlay networks, where nodes in a reconfigurable system can create or sever connections with nodes whose identifiers they know. Initially, each node knows only its own and its neighbors'…
Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become…
We show how to construct an overlay network of constant degree and diameter $O(\log n)$ in time $O(\log n)$ starting from an arbitrary weakly connected graph. We assume a synchronous communication network in which nodes can send messages to…
We study how to spread $k$ tokens of information to every node on an $n$-node dynamic network, the edges of which are changing at each round. This basic {\em gossip problem} can be completed in $O(n + k)$ rounds in any static network, and…
We present distributed randomized leader election protocols for multi-hop radio networks that elect a leader in almost the same time $T_{BC}$ required for broadcasting a message. For the setting without collision detection, our algorithm…
The best known solutions for $k$-message broadcast in dynamic networks of size $n$ require $\Omega(nk)$ rounds. In this paper, we see if these bounds can be improved by smoothed analysis. We study perhaps the most natural randomized…
Gossip and in particular network coded algebraic gossip have recently attracted attention as a fast, bandwidth-efficient, reliable and distributed way to broadcast or multicast multiple messages. While the algorithms are simple, involved…