Related papers: POCE: Pose-Controllable Expression Editing
Person re-identification (Re-ID) often faces challenges due to variations in human poses and camera viewpoints, which significantly affect the appearance of individuals across images. Existing datasets frequently lack diversity and…
Synthesizing images of a person in novel poses from a single image is a highly ambiguous task. Most existing approaches require paired training images; i.e. images of the same person with the same clothing in different poses. However,…
Face recognition performance has improved remarkably in the last decade. Much of this success can be attributed to the development of deep learning techniques such as convolutional neural networks (CNNs). While CNNs have pushed the…
In the computer research area, facial expression recognition is a hot research problem. Recent years, the research has moved from the lab environment to in-the-wild circumstances. It is challenging, especially under extreme poses. But…
While portrait sketch generation is a special task in sketch synthesis, most existing methods are pixel-based, limiting their interpretability and editability. With the rise of vector generation techniques, representing sketches using…
In computer vision, human pose synthesis and transfer deal with probabilistic image generation of a person in a previously unseen pose from an already available observation of that person. Though researchers have recently proposed several…
Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based…
In the realm of point cloud registration, the most prevalent pose evaluation approaches are statistics-based, identifying the optimal transformation by maximizing the number of consistent correspondences. However, registration recall…
As extended reality (XR) is redefining how users interact with computing devices, research in human action recognition is gaining prominence. Typically, models deployed on immersive computing devices are static and limited to their default…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…
While much progress has been made in capturing high-quality facial performances using motion capture markers and shape-from-shading, high-end systems typically also rely on rotoscope curves hand-drawn on the image. These curves are…
Photographs of people taken by professional photographers typically present the person in beautiful lighting, with an interesting pose, and flattering quality. This is unlike common photos people take of themselves in uncontrolled…
Automatic face recognition is a research area with high popularity. Many different face recognition algorithms have been proposed in the last thirty years of intensive research in the field. With the popularity of deep learning and its…
Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans,…
The data scarcity problem is a crucial factor that hampers the model performance of IMU-based human motion capture. However, effective data augmentation for IMU-based motion capture is challenging, since it has to capture the physical…
3D human pose estimation has wide applications in fields such as intelligent surveillance, motion capture, and virtual reality. However, in real-world scenarios, issues such as occlusion, noise interference, and missing viewpoints can…
Daily monitoring of intra-personal facial changes associated with health and emotional conditions has great potential to be useful for medical, healthcare, and emotion recognition fields. However, the approach for capturing intra-personal…
We address the problem of facial expression editing by controling the relative variation of facial action-unit (AU) from the same person. This enables us to edit this specific person's expression in a fine-grained, continuous and…
3D pose transfer that aims to transfer the desired pose to a target mesh is one of the most challenging 3D generation tasks. Previous attempts rely on well-defined parametric human models or skeletal joints as driving pose sources. However,…
This paper describes a new model which generates images in novel poses e.g. by altering face expression and orientation, from just a few instances of a human subject. Unlike previous approaches which require large datasets of a specific…