Related papers: Solving Unique Games over Globally Hypercontractiv…
In this paper, we investigate the validity of the Unique Games Conjecture when the constraint graph is the boolean hypercube. We construct an almost optimal integrality gap instance on the Hypercube for the Goemans-Williamson semidefinite…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
A Graph of Convex Sets (GCS) is a graph in which vertices are associated with convex programs and edges couple pairs of programs through additional convex costs and constraints. Any optimization problem over an ordinary weighted graph…
The Sum-of-Squares (SoS) hierarchy of semidefinite programs is a powerful algorithmic paradigm which captures state-of-the-art algorithmic guarantees for a wide array of problems. In the average case setting, SoS lower bounds provide strong…
An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a $(1 - f(\epsilon))$-fraction of the constraints on any $(1-\epsilon)$-satisfiable instance, where the loss function…
The notions of bounded expansion and nowhere denseness not only offer robust and general definitions of uniform sparseness of graphs, they also describe the tractability boundary for several important algorithmic questions. In this paper we…
Bayesian optimization (BO) is a powerful framework for optimizing expensive black-box objectives, yet extending it to graph-structured domains remains challenging due to the discrete and combinatorial nature of graphs. Existing approaches…
We study the computational complexity of solving mean payoff games. This class of games can be seen as an extension of parity games, and they have similar complexity status: in both cases solving them is in $\textbf{NP} \cap \textbf{coNP}$…
Performing inference in graphs is a common task within several machine learning problems, e.g., image segmentation, community detection, among others. For a given undirected connected graph, we tackle the statistical problem of exactly…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
In this note we improve a recent result by Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi on solving the Unique Games problem on expanders. Given a $(1-\varepsilon)$-satisfiable instance of Unique Games with the constraint graph $G$,…
Universality, namely distributional invariance, is a well-known property for many random structures. For example, it is known to hold for a broad range of variational problems with random input. Much less is known about the algorithmic…
Despite there being significant work on developing spectral, and metric embedding based approximation algorithms for hypergraph generalizations of conductance, little is known regarding the approximability of hypergraph partitioning…
We develop an algebraic and operational framework for quantum isomorphisms of hypergraphs, using tools from compact quantum group theory. We introduce a new synchronous version of the hypergraph isomorphism game whose game algebra uniformly…
We study the Sum of Squares (SoS) Hierarchy with a view towards combinatorial optimization. We survey the use of the SoS hierarchy to obtain approximation algorithms on graphs using their spectral properties. We present a simplified proof…
We consider the question of approximating Max 2-CSP where each variable appears in at most $d$ constraints (but with possibly arbitrarily large alphabet). There is a simple $(\frac{d+1}{2})$-approximation algorithm for the problem. We prove…
The degree-$4$ Sum-of-Squares (SoS) SDP relaxation is a powerful algorithm that captures the best known polynomial time algorithms for a broad range of problems including MaxCut, Sparsest Cut, all MaxCSPs and tensor PCA. Despite being an…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
A dynamic graph algorithm is a data structure that answers queries about a property of the current graph while supporting graph modifications such as edge insertions and deletions. Prior work has shown strong conditional lower bounds for…