Related papers: Dialogue Games for Benchmarking Language Understan…
Results of measurements give legitimacy to a physical theory. What if acquiring these results in the first place necessitates what the same theory considers to be an interaction? In this note, we assume that theories account for…
One goal of Artificial Intelligence is to learn meaningful representations for natural language expressions, but what this entails is not always clear. A variety of new linguistic behaviours present themselves embodied as computers,…
There are currently two main paradigms for evaluating large language models (LLMs), reference-based evaluation and preference-based evaluation. The first, carried over from the evaluation of machine learning models in general, relies on…
Human intelligence can remarkably adapt quickly to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided…
Sentence encoders map sentences to real valued vectors for use in downstream applications. To peek into these representations - e.g., to increase interpretability of their results - probing tasks have been designed which query them for…
Written language is complex. A written text can be considered an attempt to convey a meaningful message which ends up being constrained by language rules, context dependence and highly redundant in its use of resources. Despite all these…
The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…
Machine learning is an important tool for decision making, but its ethical and responsible application requires rigorous vetting of its interpretability and utility: an understudied problem, particularly for natural language processing…
To be successful in real-world tasks, Reinforcement Learning (RL) needs to exploit the compositional, relational, and hierarchical structure of the world, and learn to transfer it to the task at hand. Recent advances in representation…
Dialogue summarization aims to provide a concise and coherent summary of conversations between multiple speakers. While recent advancements in language models have enhanced this process, summarizing dialogues accurately and faithfully…
In this paper we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation is a crucial part during the development process. Often, dialogue systems are evaluated by means of human evaluations and…
Large language models (LLMs) offer a new empirical setting in which long-standing theories of linguistic meaning can be examined. This paper contrasts two broad approaches: social constructivist accounts associated with language games, and…
Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…
When communicating, people behave consistently across conversational roles: People understand the words they say and are able to produce the words they hear. To date, artificial agents developed for language tasks have lacked such symmetry,…
Language models are often used as the backbone of modern dialogue systems. These models are pre-trained on large amounts of written fluent language. Repetition is typically penalised when evaluating language model generations. However, it…
A fundamental question in natural language processing is - what kind of language structure and semantics is the language model capturing? Graph formats such as knowledge graphs are easy to evaluate as they explicitly express language…
Automatically evaluating the quality of dialogue responses for unstructured domains is a challenging problem. Unfortunately, existing automatic evaluation metrics are biased and correlate very poorly with human judgements of response…
Human languages use a wide range of grammatical categories to constrain which words or phrases can fill certain slots in grammatical patterns and to express additional meanings, such as tense or aspect, through morpho-syntactic means. These…
In this paper, we describe a set of metrics for the evaluation of different dialogue management strategies in an implemented real-time spoken language system. The set of metrics we propose offers useful insights in evaluating how particular…
A communication game consists of distributed parties attempting to jointly complete a task with restricted communication. Such games are useful tools for studying limitations of physical theories. A theory exhibits preparation contextuality…