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Robots operating in an open world will encounter novel objects with unknown physical properties, such as mass, friction, or size. These robots will need to sense these properties through interaction prior to performing downstream tasks with…

Robotics · Computer Science 2023-12-04 Jean-François Tremblay , David Meger , Francois Hogan , Gregory Dudek

Perceiving the shape and material of an object from a single image is inherently ambiguous, especially when lighting is unknown and unconstrained. Despite this, humans can often disentangle shape and material, and when they are uncertain,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Xinran Nicole Han , Ko Nishino , Todd Zickler

Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understanding of differentiation is necessary to work with the…

Tool use requires reasoning about the fit between an object's affordances and the demands of a task. Visual affordance learning can benefit from goal-directed interaction experience, but current techniques rely on human labels or expert…

Robotics · Computer Science 2021-06-30 Dylan Turpin , Liquan Wang , Stavros Tsogkas , Sven Dickinson , Animesh Garg

Deep learning has proved particularly useful for semantic segmentation, a fundamental image analysis task. However, the standard deep learning methods need many training images with ground-truth pixel-wise annotations, which are usually…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Denis Baručić , Jan Kybic

Fine-grained image recognition classifies subcategories such as bird species or car models. While state-of-the-art (SOTA) models are accurate, they are often too resource-intensive for deployment on constrained devices. Knowledge…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Oswin Gosal , Edwin Arkel Rios , Augusto Christian Surya , Fernando Mikael , Bo-Cheng Lai , Min-Chun Hu

As part of human core knowledge, the representation of objects is the building block of mental representation that supports high-level concepts and symbolic reasoning. While humans develop the ability of perceiving objects situated in 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 John Day , Tushar Arora , Jirui Liu , Li Erran Li , Ming Bo Cai

To cope with the high requirements during the computation of semantic segmentations of earth observation imagery, current state-of-the-art pipelines divide the corresponding data into smaller images. Existing methods and benchmark datasets…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Sebastian Bullinger , Florian Fervers , Christoph Bodensteiner , Michael Arens

Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level…

Human-Computer Interaction · Computer Science 2025-04-22 Sergei Volodin , Hala Khodr , Pierre Dillenbourg , Wafa Johal

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

Human-Computer Interaction · Computer Science 2017-03-27 Beat Signer , Timothy J. Curtin

We examine a variety of numerical methods that arise when considering dynamical systems in the context of physics-based simulations of deformable objects. Such problems arise in various applications, including animation, robotics, control…

Graphics · Computer Science 2021-08-19 Uri M. Ascher , Egor Larionov , Seung Heon Sheen , Dinesh K. Pai

We consider the problem of sequential robotic manipulation of deformable objects using tools. Previous works have shown that differentiable physics simulators provide gradients to the environment state and help trajectory optimization to…

Machine Learning · Computer Science 2022-04-01 Xingyu Lin , Zhiao Huang , Yunzhu Li , Joshua B. Tenenbaum , David Held , Chuang Gan

Achieving physically accurate object manipulation in image editing is essential for its potential applications in interactive world models. However, existing visual generative models often fail at precise spatial manipulation, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Ruihang Xu , Dewei Zhou , Xiaolong Shen , Fan Ma , Yi Yang

This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification…

Software Engineering · Computer Science 2025-12-10 Kai Marquardt , Mona Schulz , Anne Koziolek , Lucia Happe

Flipped classroom pedagogy is widely used in undergraduate mathematics to promote active learning, yet it remains unclear whether students experience it in systematically different ways. In this study, we analyze student perceptions from an…

History and Overview · Mathematics 2026-05-11 S. Laudari , N. Karjanto

Expanding Fitts' Law into a 3D context, we analyze PointARs, a mixed reality system that teaches pointer skills through an object manipulation task. Nine distinct configurations, varying in object sizes and distances, were explored to…

Human-Computer Interaction · Computer Science 2024-12-03 Faith Griffin , Kevin Abelgas , Kriz Royce Tahimic , Andrei Kevin Chua , Jordan Aiko Deja , Tyrone Justin Sta. Maria

The growing adoption of robotics and augmented reality in real-world applications has driven considerable research interest in 3D object detection based on point clouds. While previous methods address unified training across multiple…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Xing Yi , Jinyang Huang , Feng-Qi Cui , Anyang Tong , Ruimin Wang , Liu Liu , Dan Guo

Most neural network quantization methods apply uniform bit precision across spatial regions, disregarding the heterogeneous complexity inherent in visual data. This paper introduces MCAQ-YOLO, a practical framework for tile-wise spatial…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Yoonjae Seo , Ermal Elbasani , Jaehong Lee

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

Video motion magnification amplifies invisible small motions to be perceptible, which provides humans with a spatially dense and holistic understanding of small motions in the scene of interest. This is based on the premise that magnifying…

Image and Video Processing · Electrical Eng. & Systems 2024-10-16 Kwon Byung-Ki , Oh Hyun-Bin , Kim Jun-Seong , Hyunwoo Ha , Tae-Hyun Oh
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