Related papers: Improving Adaptive Real-Time Video Communication V…
As the video streaming traffic in mobile networks is increasing, improving the content delivery process becomes crucial, e.g., by utilizing edge computing support. At an edge node, we can deploy adaptive bitrate (ABR) algorithms with a…
In the realm of short video streaming, popular adaptive bitrate (ABR) algorithms developed for classical long video applications suffer from catastrophic failures because they are tuned to solely adapt bitrates. Instead, short video…
Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand…
We propose ASL360, an adaptive deep reinforcement learning-based scheduler for on-demand 360$^\circ$ video streaming to mobile VR users in next generation wireless networks. We aim to maximize the overall Quality of Experience (QoE) of the…
Vehicles shipping sensors for onboard systems are gaining connectivity. This enables information sharing to realize a more comprehensive understanding of the environment. However, peer communication through public cellular networks brings…
In the tile-based 360-degree video streaming, predicting user's future viewpoints and developing adaptive bitrate (ABR) algorithms are essential for optimizing user's quality of experience (QoE). Traditional single-user based viewpoint…
Accurate bandwidth estimation (BWE) is critical for real-time communication (RTC) systems. Traditional heuristic approaches offer limited adaptability under dynamic networks, while online reinforcement learning (RL) suffers from high…
Recent advances in omnidirectional cameras and AR/VR headsets have spurred the adoption of 360-degree videos that are widely believed to be the future of online video streaming. 360-degree videos allow users to wear a head-mounted display…
The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…
Real-time interactive Virtual Reality (VR) streaming is a significantly challenging use case for Wi-Fi given its high throughput and low latency requirements, especially considering the constraints imposed by the possible presence of other…
Mobile cyberphysical systems have received considerable attention over the last decade, as communication, computing and control come together on a common platform. Understanding the complex interactions that govern the behavior of large…
In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…
We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…
Real-time unmanned aerial vehicle (UAV) video streaming is essential for time-sensitive applications, including remote surveillance, emergency response, and environmental monitoring. However, it faces challenges such as limited bandwidth,…
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…
Extended Reality (XR) services will revolutionize applications over 5th and 6th generation wireless networks by providing seamless virtual and augmented reality experiences. These applications impose significant challenges on network…
Recently, Mobile-Edge Computing (MEC) has arisen as an emerging paradigm that extends cloud-computing capabilities to the edge of the Radio Access Network (RAN) by deploying MEC servers right at the Base Stations (BSs). In this paper, we…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
Recently, HTTP streaming has become very popular for delivering video over the Internet. For adaptivity, a provider should generate multiple versions of a video as well as the related metadata. Various adaptation methods have been proposed…
HTTP-based video streaming is a key application on the Internet today, comprising the majority of Internet traffic today. Yet customers remain dissatisfied with video quality, resulting in lost revenue for content providers. Recent studies…