Related papers: History-deterministic Timed Automata
While the complexity of translating future linear temporal logic (LTL) into automata on infinite words is well-understood, the size increase involved in turning automata back to LTL is not. In particular, there is no known elementary bound…
We study deterministic tree-walking-storage automata, which are finite-state devices equipped with a tree-like storage. These automata are generalized stack automata, where the linear stack storage is replaced by a non-linear tree-like…
A discounted-sum automaton (NDA) is a nondeterministic finite automaton with edge weights, valuing a run by the discounted sum of visited edge weights. More precisely, the weight in the i-th position of the run is divided by $\lambda^i$,…
We consider pushdown timed automata (PTAs) that are timed automata (with dense clocks) augmented with a pushdown stack. A configuration of a PTA includes a control state, dense clock values and a stack word. By using the pattern technique,…
In this paper, we present a proof of the NP-completeness of computing the smallest Deterministic Finite Automaton (DFA) that distinguishes two given regular languages as DFAs. A distinguishing DFA is an automaton that recognizes a language…
In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate…
We propose an extension of the zone-based algorithmics for analyzing timed automata to handle systems where timing uncertainty is considered as probabilistic rather than set-theoretic. We study duration probabilistic automata (DPA),…
We present a few results and several open problems concerning complete deterministic finite automata in which every non-empty subset of the state set occurs as the image of the whole state set under the action of a suitable input word.
A process algebra is proposed, whose semantics maps a term to a nondeterministic finite automaton (NFA, for short). We prove a representability theorem: for each NFA $N$, there exists a process algebraic term $p$ such that its semantics is…
Deterministic 2-head finite automata which are machines that process an input word from both ends are analyzed for their ability to perform reversible computations. This implies that the automata are backward deterministic, enabling unique…
We discuss the problem of learning a deterministic finite automaton (DFA) from a confidence oracle. That is, we are given access to an oracle $Q$ with incomplete knowledge of some target language $L$ over an alphabet $\Sigma$; the oracle…
Timed automata (TA) have been widely adopted as a suitable formalism to model time-critical systems. Furthermore, contemporary model-checking tools allow the designer to check whether a TA complies with a system specification. However, the…
We define a special class of hybrid automata, called Deterministic and Transversal Linear Hybrid Automata (DTLHA), whose continuous dynamics in each location are linear time-invariant (LTI) with a constant input, and for which every…
While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…
It is well known that for a given bottom-up tree automaton it can be decided whether or not there exists deterministic top-down tree automaton that recognized the same tree language. Recently it was claimed that such a decision can be…
We consider decision problems for relations over finite and infinite words defined by finite automata. We prove that the equivalence problem for binary deterministic rational relations over infinite words is undecidable in contrast to the…
We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…
Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…
We show that a special case of the Feferman-Vaught composition theorem gives rise to a natural notion of automata for finite words over an infinite alphabet, with good closure and decidability properties, as well as several logical…
A specification theory combines notions of specifications and implementations with a satisfaction relation, a refinement relation and a set of operators supporting stepwise design. We develop a complete specification framework for real-time…