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We propose a generic game-based approach for test case generation. We set up a game between the tester and the System Under Test, in such a way that test cases correspond to game strategies, and the conformance relation ioco corresponds to…

Computer Science and Game Theory · Computer Science 2018-09-11 Petra van den Bos , Marielle Stoelinga

A popular computer puzzle, the game of Minesweeper requires its human players to have a mix of both luck and strategy to succeed. Analyzing these aspects more formally, in our research we assessed the feasibility of a novel methodology…

Machine Learning · Computer Science 2021-06-21 Igor Q. Lordeiro , Diego B. Haddad , Douglas O. Cardoso

The research designs a new integrated system for the security enhancement of a decentralized network by preventing damages from attackers, particularly for the 51 percent attack. The concept of multiple layered design based on Blockchain…

Cryptography and Security · Computer Science 2022-02-15 Song-Kyoo Kim

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

While professional integrated programming environments support developers with advanced debugging functionality, block-based programming environments for young learners often provide no support for debugging at all, thus inhibiting…

Software Engineering · Computer Science 2023-09-27 Adina Deiner , Gordon Fraser

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Fangwei Zhong , Peng Sun , Wenhan Luo , Tingyun Yan , Yizhou Wang

Typical security contests focus on breaking or mitigating the impact of buggy systems. We present the Build-it Break-it Fix-it BIBIFI contest which aims to assess the ability to securely build software not just break it. In BIBIFI teams…

Cryptography and Security · Computer Science 2018-08-31 Andrew Ruef , Michael Hicks , James Parker , Dave Levin , Michelle L. Mazurek , Piotr Mardziel

In real-time strategy games like StarCraft, skilled players often block the entrance to their base with buildings to prevent the opponent's units from getting inside. This technique, called "walling-in", is a vital part of player's skill…

Artificial Intelligence · Computer Science 2013-06-20 Michal Certicky

Block-based environments are visual programming environments, which are becoming more and more popular because of their ease of use. The ease of use comes thanks to their intuitive graphical representation and structural metaphors…

Software Engineering · Computer Science 2021-10-08 Mauricio Verano Merino , Jurgen Vinju , Mark van den Brand

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…

Multimedia · Computer Science 2017-05-02 Ryan Alexander , Chris Martens

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

In this paper, we present Scratch Community Blocks, a new system that enables children to programmatically access, analyze, and visualize data about their participation in Scratch, an online community for learning computer programming. At…

Human-Computer Interaction · Computer Science 2017-02-03 Sayamindu Dasgupta , Benjamin Mako Hill

Formal methods for verification of programs are extended to testing of programs. Their combination is intended to lead to benefits in reliable program development, testing, and evolution. Our geometric theory of testing is intended to serve…

Software Engineering · Computer Science 2022-06-07 Bernhard Moller , Tony Hoare , Zhe Hou , Jin Song Dong

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

Artificial Intelligence · Computer Science 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

In this paper, we consider the problem of generating fair randomness in a deterministic, multi-agent context (for instance, a decentralised game built on a blockchain). The existing state-of-the-art approaches are either susceptible to…

Cryptography and Security · Computer Science 2019-01-21 Daniel Kraft

In this paper, we present Code Shrew, a new software platform accompanied by an interactive programming course. Its aim is to teach the fundamentals of computer programming by enabling users to create their own drawings and animations. The…

Computers and Society · Computer Science 2018-08-09 Ludwik Trammer , Jamie Nunez

Bugs in Scratch programs can spoil the fun and inhibit learning success. Many common bugs are the result of recurring patterns of bad code. In this paper we present a collection of common code patterns that typically hint at bugs in Scratch…

Software Engineering · Computer Science 2021-12-03 Christoph Frädrich , Florian Obermüller , Nina Körber , Ute Heuer , Gordon Fraser

Motivated by emerging decentralized applications, the \emph{game of coding} framework has been recently introduced to address scenarios where the adversary's control over coded symbols surpasses the fundamental limits of traditional coding…

Information Theory · Computer Science 2025-02-12 Hanzaleh Akbarinodehi , Parsa Moradi , Mohammad Ali Maddah-Ali
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