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Related papers: Motion-R3: Fast and Accurate Motion Annotation via…

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We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of a kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Radu Horaud , Matti Niskanen , Guillaume Dewaele , Edmond Boyer

One significant factor we expect the video representation learning to capture, especially in contrast with the image representation learning, is the object motion. However, we found that in the current mainstream video datasets, some action…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Jinpeng Wang , Yuting Gao , Ke Li , Jianguo Hu , Xinyang Jiang , Xiaowei Guo , Rongrong Ji , Xing Sun

We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically operate within limited temporal windows, struggling to track…

Computer Vision and Pattern Recognition · Computer Science 2023-09-13 Qianqian Wang , Yen-Yu Chang , Ruojin Cai , Zhengqi Li , Bharath Hariharan , Aleksander Holynski , Noah Snavely

Recent technological developments have spurred great advances in the computerized tracking of joints and other landmarks in moving animals, including humans. Such tracking promises important advances in biology and biomedicine. Modern…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Praneet C. Bala , Jan Zimmermann , Hyun Soo Park , Benjamin Y. Hayden

This paper proposes a learning model, based on rank-fusion graphs, for general applicability in multimodal prediction tasks, such as multimodal regression and image classification. Rank-fusion graphs encode information from multiple…

Computer Vision and Pattern Recognition · Computer Science 2020-07-06 Icaro Cavalcante Dourado , Salvatore Tabbone , Ricardo da Silva Torres

We present Perceive-Represent-Generate (PRG), a novel three-stage framework that maps perceptual information of different modalities (e.g., visual or sound), corresponding to a sequence of instructions, to an adequate sequence of movements…

Robotics · Computer Science 2022-10-25 Fábio Vital , Miguel Vasco , Alberto Sardinha , Francisco Melo

Objective The coordination of human movement directly reflects function of the central nervous system. Small deficits in movement are often the first sign of an underlying neurological problem. The objective of this research is to develop a…

Computer Vision and Pattern Recognition · Computer Science 2023-02-17 Renjie Li , Chun Yu Lao , Rebecca St. George , Katherine Lawler , Saurabh Garg , Son N. Tran , Quan Bai , Jane Alty

Flight trajectory data plays a vital role in the traffic management community, especially for downstream tasks such as trajectory prediction, flight recognition, and anomaly detection. Existing works often utilize handcrafted features and…

Artificial Intelligence · Computer Science 2024-12-24 Shuo Liu , Wenbin Li , Di Yao , Jingping Bi

Ever-increasing smartphone-generated video content demands intelligent techniques to edit and enhance videos on power-constrained devices. Most of the best performing algorithms for video understanding tasks like action recognition,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-05 Rishubh Parihar , Gaurav Ramola , Ranajit Saha , Ravi Kini , Aniket Rege , Sudha Velusamy

We develop a technique for generating smooth and accurate 3D human pose and motion estimates from RGB video sequences. Our method, which we call Motion Estimation via Variational Autoencoder (MEVA), decomposes a temporal sequence of human…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Zhengyi Luo , S. Alireza Golestaneh , Kris M. Kitani

Imitation Learning can train robots to perform complex and diverse manipulation tasks, but learned policies are brittle with observations outside of the training distribution. 3D scene representations that incorporate observations from…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Albert Wilcox , Mohamed Ghanem , Masoud Moghani , Pierre Barroso , Benjamin Joffe , Animesh Garg

Recent advances in 3D human motion and language integration have primarily focused on text-to-motion generation, leaving the task of motion understanding relatively unexplored. We introduce Dense Motion Captioning, a novel task that aims to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-10 Shiyao Xu , Benedetta Liberatori , Gül Varol , Paolo Rota

Representing diverse and plausible future trajectories is critical for motion forecasting in autonomous driving. However, efficiently capturing these trajectories in a compact set remains challenging. This study introduces a novel approach…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Abhishek Vivekanandan , J. Marius Zöllner

We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures…

Computer Vision and Pattern Recognition · Computer Science 2018-07-19 Huy Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

The problem of identifying geometric structure in data is a cornerstone of (unsupervised) learning. As a result, Geometric Representation Learning has been widely applied across scientific and engineering domains. In this work, we…

Machine Learning · Computer Science 2025-06-03 Imran Nasim , Melanie Weber

Robots in dynamic environments need fast, accurate models of how objects move in their environments to support agile planning. In sports such as ping pong, analytical models often struggle to accurately predict ball trajectories with spins…

Robotics · Computer Science 2025-02-24 Qingyu Xiao , Zixuan Wu , Matthew Gombolay

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt

Imitation learning method has shown immense promise for robotic manipulation, yet its practical deployment is fundamentally constrained by the data scarcity. Despite prior work on collecting large-scale datasets, there still remains a…

Reconstructing real-world objects and estimating their movable joint structures are pivotal technologies within the field of robotics. Previous research has predominantly focused on supervised approaches, relying on extensively annotated…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Haowen Wang , Zhen Zhao , Zhao Jin , Zhengping Che , Liang Qiao , Yakun Huang , Zhipeng Fan , Xiuquan Qiao , Jian Tang

Due to the challenges of processing temporal information, most trackers depend solely on visual discriminability and overlook the unique temporal coherence of video data. In this paper, we propose a lightweight and plug-and-play motion…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jie Zhao , Xin Chen , Yongsheng Yuan , Michael Felsberg , Dong Wang , Huchuan Lu
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