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This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a…

Artificial Intelligence · Computer Science 2024-03-11 Wiktor Piotrowski , Roni Stern , Matthew Klenk , Alexandre Perez , Shiwali Mohan , Johan de Kleer , Jacob Le

Heuristic search is the dominant paradigm in symbolic AI planning, and the strongest heuristics are the result of decades of work by planning researchers. Recent work has shown that large language models (LLMs) can design heuristics for…

Artificial Intelligence · Computer Science 2026-05-29 Elliot Gestrin , Jendrik Seipp

In spite of the recent improvements in the performance of the solvers based on the DPLL procedure, it is still possible for the search algorithm to focus on the wrong areas of the search space, preventing the solver from returning a…

Artificial Intelligence · Computer Science 2015-03-18 Marcello Balduccini

Combinatorial generalization remains a central challenge in Deep Reinforcement Learning (DRL). Classical planning provides a simple yet challenging setting to study this problem through explicit relational descriptions, without requiring…

Artificial Intelligence · Computer Science 2026-05-26 Michael Aichmüller , Yannik Hesse , Hector Geffner

Automated planning remains one of the most general paradigms in Artificial Intelligence, providing means of solving problems coming from a wide variety of domains. One of the key factors restricting the applicability of planning is its…

Artificial Intelligence · Computer Science 2017-07-24 Pawel Gomoluch , Dalal Alrajeh , Alessandra Russo , Antonio Bucchiarone

Effective solving of constraint problems often requires choosing good or specific search heuristics. However, choosing or designing a good search heuristic is non-trivial and is often a manual process. In this paper, rather than manually…

Artificial Intelligence · Computer Science 2018-05-11 Wei Xia , Roland H. C. Yap

We explore a method for computing admissible heuristic evaluation functions for search problems. It utilizes pattern databases, which are precomputed tables of the exact cost of solving various subproblems of an existing problem. Unlike…

Artificial Intelligence · Computer Science 2011-07-04 A. Felner , S. Hanan , R. E. Korf

Learning a well-informed heuristic function for hard task planning domains is an elusive problem. Although there are known neural network architectures to represent such heuristic knowledge, it is not obvious what concrete information is…

Artificial Intelligence · Computer Science 2021-12-06 Leah Chrestien , Tomas Pevny , Antonin Komenda , Stefan Edelkamp

Designing a search heuristic for constraint programming that is reliable across problem domains has been an important research topic in recent years. This paper concentrates on one family of candidates: counting-based search. Such…

Artificial Intelligence · Computer Science 2014-01-21 Gilles Pesant , Claude-Guy Quimper , Alessandro Zanarini

We train a reinforcement learner to play a simplified version of the game Angry Birds. The learner is provided with a game state in a manner similar to the output that could be produced by computer vision algorithms. We improve on the…

Artificial Intelligence · Computer Science 2016-01-08 Imanol Arrieta Ibarra , Bernardo Ramos , Lars Roemheld

Automating the design of heuristic search methods is an active research field within computer science, artificial intelligence and operational research. In order to make these methods more generally applicable, it is important to eliminate…

Artificial Intelligence · Computer Science 2011-07-28 Edmund Burke , Tim Curtois , Matthew Hyde , Gabriela Ochoa , Jose A. Vazquez-Rodriguez

In this paper we look into the problem of planning over hybrid domains, where change can be both discrete and instantaneous, or continuous over time. In addition, it is required that each state on the trajectory induced by the execution of…

Artificial Intelligence · Computer Science 2022-09-30 Miquel Ramirez , Enrico Scala , Patrik Haslum , Sylvie Thiebaux

This paper presents an adaptive level generation algorithm for the physics-based puzzle game Angry Birds. The proposed algorithm is based on a pre-existing level generator for this game, but where the difficulty of the generated levels can…

Artificial Intelligence · Computer Science 2019-02-08 Matthew Stephenson , Jochen Renz

Domain-independent planning is one of the foundational areas in the field of Artificial Intelligence. A description of a planning task consists of an initial world state, a goal, and a set of actions for modifying the world state. The…

Artificial Intelligence · Computer Science 2014-01-24 Carmel Domshlak , Erez Karpas , Shaul Markovitch

We study the problem of learning differentiable functions expressed as programs in a domain-specific language. Such programmatic models can offer benefits such as composability and interpretability; however, learning them requires…

Machine Learning · Computer Science 2021-03-30 Ameesh Shah , Eric Zhan , Jennifer J. Sun , Abhinav Verma , Yisong Yue , Swarat Chaudhuri

The art of heuristic design has traditionally been a human pursuit. While Large Language Models (LLMs) can generate code for search heuristics, their application has largely been confined to adjusting simple functions within human-crafted…

Artificial Intelligence · Computer Science 2025-09-03 Guorui Quan , Mingfei Sun , Manuel López-Ibáñez

Interaction-aware planning for autonomous driving requires an exploration of a combinatorial solution space when using conventional search- or optimization-based motion planners. With Deep Reinforcement Learning, optimal driving strategies…

Robotics · Computer Science 2021-02-08 Julian Bernhard , Robert Gieselmann , Klemens Esterle , Alois Knoll

A key challenge in satisficing planning is to use multiple heuristics within one heuristic search. An aggregation of multiple heuristic estimates, for example by taking the maximum, has the disadvantage that bad estimates of a single…

Artificial Intelligence · Computer Science 2021-04-13 David Speck , André Biedenkapp , Frank Hutter , Robert Mattmüller , Marius Lindauer

Automated heuristic design (AHD) has gained considerable attention for its potential to automate the development of effective heuristics. The recent advent of large language models (LLMs) has paved a new avenue for AHD, with initial efforts…

Neural and Evolutionary Computing · Computer Science 2024-07-16 Rui Zhang , Fei Liu , Xi Lin , Zhenkun Wang , Zhichao Lu , Qingfu Zhang

Heuristics are a central component of deterministic planning, particularly in domain-independent settings where general applicability is prioritized over task-specific tuning. This work revisits that paradigm in light of recent advances in…

Artificial Intelligence · Computer Science 2026-01-07 Alexander Tuisov , Yonatan Vernik , Alexander Shleyfman
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