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Touch is the first sense among human senses. Not only that, but it is also one of the most important senses that are indispensable. However, compared to sight and hearing, it is often neglected. In particular, since humans use the tactile…

Human-Computer Interaction · Computer Science 2021-12-15 Myoung-Ki Kim , Jeong-Hyun Cho , Hye-Bin Shin

A player plays a game by sending messages into the game world using an interaction technique. These messages are then translated into actions performed on or by game objects towards achieving the game's objectives. A game's interaction…

Human-Computer Interaction · Computer Science 2021-06-29 Misbahu S. Zubair , Salim Muhammad

While voice user interfaces offer increased accessibility due to hands-free and eyes-free interactions, older adults often have challenges such as constructing structured requests and perceiving how such devices operate. Voice-first user…

Human-Computer Interaction · Computer Science 2023-07-18 Chen Chen , Ella T. Lifset , Yichen Han , Arkajyoti Roy , Michael Hogarth , Alison A. Moore , Emilia Farcas , Nadir Weibel

The presented study explores the extent to which tactile-force stimulus delivered to a hand holding a joystick can serve as a platform for a brain computer interface (BCI). The four pressure directions are used to evoke tactile brain…

Neurons and Cognition · Quantitative Biology 2013-12-17 Shota Kono , Daiki Aminaka , Shoji Makino , Tomasz M. Rutkowski

Eye movements play a vital role in perceiving the world. Eye gaze can give a direct indication of the users point of attention, which can be useful in improving human-computer interaction. Gaze estimation in a non-intrusive manner can make…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Anjith George

This work deals with a practical everyday problem: stable object placement on flat surfaces starting from unknown initial poses. Common object-placing approaches require either complete scene specifications or extrinsic sensor measurements,…

As the largest organ in the human body, the skin provides the important sensory channel for humans to receive external stimulations based on touch. By the information perceived through touch, people can feel and guess the properties of…

Applied Physics · Physics 2017-12-06 Xin Xie , Sanwei Liu , Chenye Yang , Zhengyu Yang , Juncai Xu , Cheng Zhang , Xianglin Zhai

Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist:…

Robotics · Computer Science 2024-05-24 Toru Lin , Yu Zhang , Qiyang Li , Haozhi Qi , Brent Yi , Sergey Levine , Jitendra Malik

In-hand manipulation tasks, particularly in human-inspired robotic systems, must rely on distributed tactile sensing to achieve precise control across a wide variety of tasks. However, the optimal configuration of this network of sensors is…

Robotics · Computer Science 2026-01-05 João Damião Almeida , Egidio Falotico , Cecilia Laschi , José Santos-Victor

Gait based biometric aims to discriminate among people by the way or manner they walk. It represents a biometric at distance which has many advantages over other biometric modalities. State-of-the-art methods require a limited cooperation…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Imad Rida

Tactile sensors are breaking into the field of robotics to provide direct information related to contact surfaces, including contact events, slip events and even texture identification. These events are especially important for robotic hand…

Robotics · Computer Science 2026-01-16 Eszter Birtalan , Miklós Koller

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Miaosen Zhang , Xiaohan Zhao , Zhihong Tan , Zhou Huoshen , Yijia Fan , Yifan Yang , Kai Qiu , Bei Liu , Justin Wagle , Chenzhong Yin , Mingxi Cheng , Ji Li , Qi Dai , Chong Luo , Xu Yang , Xin Geng , Baining Guo

While recommender systems with multi-modal item representations (image, audio, and text), have been widely explored, learning recommendations from multi-modal user interactions (e.g., clicks and speech) remains an open problem. We study the…

Information Retrieval · Computer Science 2024-05-08 Simone Borg Bruun , Krisztian Balog , Maria Maistro

In the process of developing a new digital music interface, the author faced three questions that have attracted little to no attention in the literature. By tracking body joints, a performer can use body parts to directly control a digital…

Human-Computer Interaction · Computer Science 2019-10-18 Lilac Atassi

Breathing is a spontaneous but controllable body function that can be used for hands-free interaction. Our work introduces "iBreath", a novel system to detect breathing gestures similar to clicks using bio-impedance. We evaluated iBreath's…

Human-Computer Interaction · Computer Science 2025-07-08 Mengxi Liu , Daniel Geißler , Deepika Gurung , Hymalai Bello , Bo Zhou , Sizhen Bian , Paul Lukowicz , Passant Elagroudy

The current state-of-the-art in user mobility research has extensively relied on open-source mobility traces captured from pedestrian and vehicular activity through a variety of communication technologies as users engage in a wide-range of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Sinjoni Mukhopadhyay King , Faisal Nawab , Katia Obraczka

Voice assistants have recently achieved remarkable commercial success. However, the current generation of these devices is typically capable of only reactive interactions. In other words, interactions have to be initiated by the user, which…

The current software development tools show the same form of interaction as when they started back, in the mid 70's. However, since the appearance of visual languages and due to their own nature, they can be handled by tools which have…

Human-Computer Interaction · Computer Science 2012-05-04 Carlos Alberto Fernandez-y-Fernandez , Jose Angel Quintanar

Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in…

Human-Computer Interaction · Computer Science 2014-07-16 Denys J. C. Matthies , Felix M. Manke , Franz Müller , Charalampia Makri , Christoph Anthes , Dieter Kranzlmüller

We propose a toolkit for creating Tangible Out-of-Body Experiences: exposing the inner states of users using physiological signals such as heart rate or brain activity. Tobe can take the form of a tangible avatar displaying live…

Human-Computer Interaction · Computer Science 2016-08-06 Renaud Gervais , Jérémy Frey , Alexis Gay , Fabien Lotte , Martin Hachet