Related papers: MeMaHand: Exploiting Mesh-Mano Interaction for Sin…
Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe…
3D hand-object pose estimation is the key to the success of many computer vision applications. The main focus of this task is to effectively model the interaction between the hand and an object. To this end, existing works either rely on…
Reconstructing 3D hand mesh is challenging but an important task for human-computer interaction and AR/VR applications. In particular, RGB and/or depth cameras have been widely used in this task. However, methods using these conventional…
This paper evaluates single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physics simulators for robotic manipulation. Recent single-view…
Estimating 3D interacting hand pose from a single RGB image is essential for understanding human actions. Unlike most previous works that directly predict the 3D poses of two interacting hands simultaneously, we propose to decompose the…
Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single…
In this paper, we propose a novel hand-based person recognition method for the purpose of criminal investigations since the hand image is often the only available information in cases of serious crime such as sexual abuse. Our proposed…
Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While real human hand represents one of the most intricate…
Understanding details of human multimodal interaction can elucidate many aspects of the type of information processing machines must perform to interact with humans. This article gives an overview of recent findings from Linguistics…
Masked Image Modeling (MIM) achieves outstanding success in self-supervised representation learning. Unfortunately, MIM models typically have huge computational burden and slow learning process, which is an inevitable obstacle for their…
Expressive Human Pose and Shape Estimation (EHPS) aims to jointly estimate human pose, hand gesture, and facial expression from monocular images. Existing methods predominantly rely on Transformer-based architectures, which suffer from…
Recent advancements in millimeter-wave (mmWave) radar have demonstrated its potential for human action recognition and pose estimation, offering privacy-preserving advantages over conventional cameras while maintaining occlusion robustness,…
Transformer encoder architectures have recently achieved state-of-the-art results on monocular 3D human mesh reconstruction, but they require a substantial number of parameters and expensive computations. Due to the large memory overhead…
Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable…
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…
Existing methods for human mesh recovery mainly focus on single-view frameworks, but they often fail to produce accurate results due to the ill-posed setup. Considering the maturity of the multi-view motion capture system, in this paper, we…
Recent progress in human shape learning, shows that neural implicit models are effective in generating 3D human surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle…
The dynamic hand gesture recognition task has seen studies on various unimodal and multimodal methods. Previously, researchers have explored depth and 2D-skeleton-based multimodal fusion CRNNs (Convolutional Recurrent Neural Networks) but…
Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate…
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield…