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We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Zhengyi Luo , Shun Iwase , Ye Yuan , Kris Kitani

Pushing objects through cluttered scenes is a challenging task, especially when the objects to be pushed have initially unknown dynamics and touching other entities has to be avoided to reduce the risk of damage. In this paper, we approach…

Robotics · Computer Science 2022-07-18 Nils Dengler , David Großklaus , Maren Bennewitz

We present a method to estimate human motion in a global scene from moving cameras. This is a highly challenging task due to the coupling of human and camera motions in the video. To address this problem, we propose a joint optimization…

Computer Vision and Pattern Recognition · Computer Science 2023-10-24 Muhammed Kocabas , Ye Yuan , Pavlo Molchanov , Yunrong Guo , Michael J. Black , Otmar Hilliges , Jan Kautz , Umar Iqbal

This paper proposes a new control algorithm for human-robot co-transportation using a robot manipulator equipped with a mobile base and a robotic arm. We integrate the regular Model Predictive Control (MPC) with a novel pose optimization…

Robotics · Computer Science 2025-06-19 Al Jaber Mahmud , Amir Hossain Raj , Duc M. Nguyen , Weizi Li , Xuesu Xiao , Xuan Wang

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Many methods have been developed for planning the motion of robotic arms for picking and placing, ranging from local optimization to global search techniques, which are effective for sparsely placed objects. Dense clutter, however, still…

Robotics · Computer Science 2019-02-13 Andrew Kimmel , Rahul Shome , Zakary Littlefield , Kostas Bekris

Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Jiye Lee , Hanbyul Joo

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Jingbo Wang , Yu Rong , Jingyuan Liu , Sijie Yan , Dahua Lin , Bo Dai

Inter-object relations underpin spatial intelligence, yet existing representations -- linguistic prepositions or object-level scene graphs -- are too coarse to specify which regions actually support, contain, or contact one another, leading…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yinuo Bai , Peijun Xu , Kuixiang Shao , Yuyang Jiao , Jingxuan Zhang , Kaixin Yao , Jiayuan Gu , Jingyi Yu

Robots in the real world frequently come across identical objects in dense clutter. When evaluating grasp poses in these scenarios, a target-driven grasping system requires knowledge of spatial relations between scene objects (e.g.,…

Robotics · Computer Science 2022-03-03 Xibai Lou , Yang Yang , Changhyun Choi

Estimating the geometry level of human-scene contact aims to ground specific contact surface points at 3D human geometries, which provides a spatial prior and bridges the interaction between human and scene, supporting applications such as…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Chengfeng Wang , Wei Zhai , Yuhang Yang , Yang Cao , Zhengjun Zha

Human movement is goal-directed and influenced by the spatial layout of the objects in the scene. To plan future human motion, it is crucial to perceive the environment -- imagine how hard it is to navigate a new room with lights off.…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Zhe Cao , Hang Gao , Karttikeya Mangalam , Qi-Zhi Cai , Minh Vo , Jitendra Malik

In this work, we explore how a strategic selection of camera movements can facilitate the task of 6D multi-object pose estimation in cluttered scenarios while respecting real-world constraints important in robotics and augmented reality…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Juil Sock , Guillermo Garcia-Hernando , Tae-Kyun Kim

Non-prehensile manipulation methods usually use a simple end effector, e.g., a single rod, to manipulate the object. Compared to the grasping method, such an end effector is compact and flexible, and hence it can perform tasks in a…

Robotics · Computer Science 2023-03-08 Yongpeng Jiang , Yongyi Jia , Xiang Li

Segmenting unseen object instances in cluttered environments is an important capability that robots need when functioning in unstructured environments. While previous methods have exhibited promising results, they still tend to provide…

Computer Vision and Pattern Recognition · Computer Science 2021-07-01 Christopher Xie , Arsalan Mousavian , Yu Xiang , Dieter Fox

Object finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the…

Robotics · Computer Science 2020-06-02 Tonci Novkovic , Remi Pautrat , Fadri Furrer , Michel Breyer , Roland Siegwart , Juan Nieto

Extrinsic dexterity leverages environmental contact to overcome the limitations of prehensile manipulation. However, achieving such dexterity in cluttered scenes remains challenging and underexplored, as it requires selectively exploiting…

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

In indoor environments, multi-robot visual (RGB-D) mapping and exploration hold immense potential for application in domains such as domestic service and logistics, where deploying multiple robots in the same environment can significantly…

Robotics · Computer Science 2024-11-06 Sai Krishna Ghanta , Ramviyas Parasuraman

Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Wanyue Zhang , Rishabh Dabral , Thomas Leimkühler , Vladislav Golyanik , Marc Habermann , Christian Theobalt