Related papers: CH-Go: Online Go System Based on Chunk Data Storag…
Sequential learning of tasks using gradient descent leads to an unremitting decline in the accuracy of tasks for which training data is no longer available, termed catastrophic forgetting. Generative models have been explored as a means to…
Online planning is crucial for high performance in many complex sequential decision-making tasks. Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off exploration for exploitation for efficient online planning, and…
Many robotics problems, from robot motion planning to object manipulation, can be modeled as mixed-integer convex programs (MICPs). However, state-of-the-art algorithms are still unable to solve MICPs for control problems quickly enough for…
We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…
This article introduces MCNP-GO (https://github.com/afriou/mcnpgo), a Python package designed to manipulate and assemble MCNP input files, allowing users to assemble a set of independent objects, each described by a valid MCNP file, into a…
This paper considers no-regret learning for repeated continuous-kernel games with lossy bandit feedback. Since it is difficult to give the explicit model of the utility functions in dynamic environments, the players' action can only be…
We present Q-chunking, a simple yet effective recipe for improving reinforcement learning (RL) algorithms for long-horizon, sparse-reward tasks. Our recipe is designed for the offline-to-online RL setting, where the goal is to leverage an…
In many settings, as for example wind farms, multiple machines are instantiated to perform the same task, which is called a fleet. The recent advances with respect to the Internet of Things allow control devices and/or machines to connect…
The pre-trained model (PTM) is revolutionizing Artificial Intelligence (AI) technology. However, the hardware requirement of PTM training is prohibitively high, making it a game for a small proportion of people. Therefore, we proposed…
Continual learning in online scenario aims to learn a sequence of new tasks from data stream using each data only once for training, which is more realistic than in offline mode assuming data from new task are all available. However, this…
Recent advances in data-driven evolutionary algorithms (EAs) have demonstrated the potential of leveraging historical data to improve optimization accuracy and adaptability. Despite these advancements, existing methods remain reliant on…
Purpose: In recent years Monte-Carlo sampling methods, such as Monte Carlo tree search, have achieved tremendous success in model free reinforcement learning. A combination of the so called upper confidence bounds policy to preserve the…
A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…
Deep learning recommendation models (DLRMs) have been widely applied in Internet companies. The embedding tables of DLRMs are too large to fit on GPU memory entirely. We propose a GPU-based software cache approaches to dynamically manage…
Recent progress in reinforcement learning (RL) using self-game-play has shown remarkable performance on several board games (e.g., Chess and Go) as well as video games (e.g., Atari games and Dota2). It is plausible to consider that RL,…
Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB)…
Goal-oriented communication (GoC) is a form of semantic communication where the effectiveness of information transmission is measured by its impact on achieving the desired goal. In Internet-of-Things (IoT) networks, GoC can enable sensors…
Inverse optimization is a powerful paradigm for learning preferences and restrictions that explain the behavior of a decision maker, based on a set of external signal and the corresponding decision pairs. However, most inverse optimization…
We study the coarse-grained selection module in retrieval-based chatbot. Coarse-grained selection is a basic module in a retrieval-based chatbot, which constructs a rough candidate set from the whole database to speed up the interaction…
In this paper, we develop a convolutional neural network model to predict the mechanical properties of a two-dimensional checkerboard composite quantitatively. The checkerboard composite possesses two phases, one phase is soft and ductile…