Related papers: Egocentric Audio-Visual Object Localization
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…
We propose a self-supervised algorithm to learn representations from egocentric video data. Recently, significant efforts have been made to capture humans interacting with their own environments as they go about their daily activities. In…
We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information…
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a…
Humans excel at multisensory perception and can often recognise object properties from the sound of their interactions. Inspired by this, we propose the novel task of Collision Sound Source Segmentation (CS3), where we aim to segment the…
We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. Our method uses a masked auto-encoding framework to synthesize masked binaural (multi-channel) audio…
We focus on multi-modal fusion for egocentric action recognition, and propose a novel architecture for multi-modal temporal-binding, i.e. the combination of modalities within a range of temporal offsets. We train the architecture with three…
Humans develop visual intelligence through perceiving and interacting with their environment - a self-supervised learning process grounded in egocentric experience. Inspired by this, we ask how can artificial systems learn stable object…
This paper deals with the problem of localizing objects in image and video datasets from visual exemplars. In particular, we focus on the challenging problem of egocentric visual query localization. We first identify grave implicit biases…
Egocentric videos present unique challenges for 3D scene understanding due to rapid camera motion, frequent object occlusions, and limited object visibility. This paper introduces a novel approach to instance segmentation and tracking in…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…
Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on…
Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…
Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…
Leveraging temporal synchronization and association within sight and sound is an essential step towards robust localization of sounding objects. To this end, we propose a space-time memory network for sounding object localization in videos.…
In egocentric videos, actions occur in quick succession. We capitalise on the action's temporal context and propose a method that learns to attend to surrounding actions in order to improve recognition performance. To incorporate the…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
This paper introduces the task of Auditory Referring Multi-Object Tracking (AR-MOT), which dynamically tracks specific objects in a video sequence based on audio expressions and appears as a challenging problem in autonomous driving. Due to…