Related papers: Egocentric Audio-Visual Object Localization
Egocentric activity recognition in first-person videos has an increasing importance with a variety of applications such as lifelogging, summarization, assisted-living and activity tracking. Existing methods for this task are based on…
The remarkable technological advance in well-equipped wearable devices is pushing an increasing production of long first-person videos. However, since most of these videos have long and tedious parts, they are forgotten or never seen.…
Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these…
Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement.…
With the rapid development of artificial intelligence technologies and wearable devices, egocentric vision understanding has emerged as a new and challenging research direction, gradually attracting widespread attention from both academia…
Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive…
While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…
The use of audio and visual modality for speaker localization has been well studied in the literature by exploiting their complementary characteristics. However, most previous works employ the setting of static sensors mounted at fixed…
Due to the foveated nature of the human vision system, people can focus their visual attention on a small region of their visual field at a time, which usually contains only a single object. Estimating this object of attention in…
Thanks to the availability and increasing popularity of Egocentric cameras such as GoPro cameras, glasses, and etc. we have been provided with a plethora of videos captured from the first person perspective. Surveillance cameras and…
Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…
Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we…
Egocentric vision is an emerging field of computer vision that is characterized by the acquisition of images and video from the first person perspective. In this paper we address the challenge of egocentric human action recognition by…
Egocentric videos can bring a lot of information about how humans perceive the world and interact with the environment, which can be beneficial for the analysis of human behaviour. The research in egocentric video analysis is developing…
Egocentric videos are characterised by their ability to have the first person view. With the popularity of Google Glass and GoPro, use of egocentric videos is on the rise. Recognizing action of the wearer from egocentric videos is an…
We propose a self-supervised learning approach for videos that learns representations of both the RGB frames and the accompanying audio without human supervision. In contrast to images that capture the static scene appearance, videos also…
Advancements in egocentric video datasets like Ego4D, EPIC-Kitchens, and Ego-Exo4D have enriched the study of first-person human interactions, which is crucial for applications in augmented reality and assisted living. Despite these…
We propose a novel self-supervised embedding to learn how actions sound from narrated in-the-wild egocentric videos. Whereas existing methods rely on curated data with known audio-visual correspondence, our multimodal contrastive-consensus…
In this paper, we propose a solution for improving the quality of temporal sound localization. We employ a multimodal fusion approach to combine visual and audio features. High-quality visual features are extracted using a state-of-the-art…
With the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization…