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We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconstruction models (LRMs) that focus on NeRF-based…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Xinyue Wei , Kai Zhang , Sai Bi , Hao Tan , Fujun Luan , Valentin Deschaintre , Kalyan Sunkavalli , Hao Su , Zexiang Xu

Digital humans and, especially, 3D facial avatars have raised a lot of attention in the past years, as they are the backbone of several applications like immersive telepresence in AR or VR. Despite the progress, facial avatars reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Berna Kabadayi , Wojciech Zielonka , Bharat Lal Bhatnagar , Gerard Pons-Moll , Justus Thies

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

In this paper, we take a significant step towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct human avatars from a monocular video within seconds, and these…

Computer Vision and Pattern Recognition · Computer Science 2022-12-21 Tianjian Jiang , Xu Chen , Jie Song , Otmar Hilliges

Simulating physical systems is essential in engineering, but analytical solutions are limited to straightforward problems. Consequently, numerical methods like the Finite Element Method (FEM) are widely used. However, the FEM becomes…

Machine Learning · Computer Science 2026-01-30 Niklas Freymuth , Philipp Dahlinger , Tobias Würth , Simon Reisch , Luise Kärger , Gerhard Neumann

Human mesh recovery from single images remains challenging due to inherent depth ambiguity and limited generalization across domains. While recent methods combine regression and optimization approaches, they struggle with poor…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Shaurjya Mandal , Nutan Sharma , John Galeotti

Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Zeyu Wang , Zhenzhen Weng , Serena Yeung-Levy

Recent years have witnessed tremendous progress in the 3D reconstruction of dynamic humans from a monocular video with the advent of neural rendering techniques. This task has a wide range of applications, including the creation of virtual…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Kanghao Chen , Zeyu Wang , Lin Wang

In this paper, we introduce MeshMamba, a neural network model for learning 3D articulated mesh models by employing the recently proposed Mamba State Space Models (Mamba-SSMs). MeshMamba is efficient and scalable in handling a large number…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Yusuke Yoshiyasu , Leyuan Sun , Ryusuke Sagawa

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Zijian Dong , Chen Guo , Jie Song , Xu Chen , Andreas Geiger , Otmar Hilliges

Neural Radiance Fields (NeRF) has been wildly applied to various tasks for its high-quality representation of 3D scenes. It takes long per-scene training time and per-image testing time. In this paper, we present EfficientNeRF as an…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Tao Hu , Shu Liu , Yilun Chen , Tiancheng Shen , Jiaya Jia

In the past few years, neural character animation has emerged and offered an automatic method for animating virtual characters. Their motion is synthesized by a neural network. Controlling this movement in real time with a user-defined…

Computer Vision and Pattern Recognition · Computer Science 2022-01-26 Antoine Maiorca , Nathan Hubens , Sohaib Laraba , Thierry Dutoit

As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Xihe Yang , Xingyu Chen , Daiheng Gao , Shaohui Wang , Xiaoguang Han , Baoyuan Wang

We present a novel method for recovering the absolute pose and shape of a human in a pre-scanned scene given a single image. Unlike previous methods that perform sceneaware mesh optimization, we propose to first estimate absolute position…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Zehong Shen , Zhi Cen , Sida Peng , Qing Shuai , Hujun Bao , Xiaowei Zhou

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Yuxuan Xue , Bharat Lal Bhatnagar , Riccardo Marin , Nikolaos Sarafianos , Yuanlu Xu , Gerard Pons-Moll , Tony Tung

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Jiawei Zhang , Lei Chu , Jiahao Li , Zhenyu Zang , Chong Li , Xiao Li , Xun Cao , Hao Zhu , Yan Lu

We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1 to 6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Sicong Tang , Guangyuan Wang , Qing Ran , Lingzhi Li , Li Shen , Ping Tan

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner