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Modeling outdoor scenes for the synthetic 3D environment requires the recovery of reflectance/albedo information from raw images, which is an ill-posed problem due to the complicated unmodeled physics in this process (e.g., indirect…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Shuang Song , Rongjun Qin

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Chen Gao , Yipeng Wang , Changil Kim , Jia-Bin Huang , Johannes Kopf

We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel…

Computer Vision and Pattern Recognition · Computer Science 2021-12-23 Xiuming Zhang , Pratul P. Srinivasan , Boyang Deng , Paul Debevec , William T. Freeman , Jonathan T. Barron

We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast and simple to implement. The method first samples the…

Graphics · Computer Science 2021-08-12 Forrester Cole , Kyle Genova , Avneesh Sud , Daniel Vlasic , Zhoutong Zhang

Shape from Polarization (SfP) estimates surface normals using photos captured at different polarizer rotations. Fundamentally, the SfP model assumes that light is reflected either diffusely or specularly. However, this model is not valid…

Computer Vision and Pattern Recognition · Computer Science 2016-06-14 Vage Taamazyan , Achuta Kadambi , Ramesh Raskar

We present a convolutional neural network (CNN) based solution for modeling physically plausible spatially varying surface reflectance functions (SVBRDF) from a single photograph of a planar material sample under unknown natural…

Graphics · Computer Science 2018-09-05 Xiao Li , Yue Dong , Pieter Peers , Xin Tong

We propose INFAMOUS-NeRF, an implicit morphable face model that introduces hypernetworks to NeRF to improve the representation power in the presence of many training subjects. At the same time, INFAMOUS-NeRF resolves the classic…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Andrew Hou , Feng Liu , Zhiyuan Ren , Michel Sarkis , Ning Bi , Yiying Tong , Xiaoming Liu

Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying…

Graphics · Computer Science 2019-10-14 Mark Boss , Hendrik P. A. Lensch

We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…

Graphics · Computer Science 2021-02-19 Eugene d'Eon

Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Jan Bednařík , Pascal Fua , Mathieu Salzmann

Learning neural radiance fields of a scene has recently allowed realistic novel view synthesis of the scene, but they are limited to synthesize images under the original fixed lighting condition. Therefore, they are not flexible for the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-26 Quan Zheng , Gurprit Singh , Hans-Peter Seidel

We propose to tackle the multiview photometric stereo problem using an extension of Neural Radiance Fields (NeRFs), conditioned on light source direction. The geometric part of our neural representation predicts surface normal direction,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-15 Meghna Asthana , William A. P. Smith , Patrik Huber

The advancement of generative radiance fields has pushed the boundary of 3D-aware image synthesis. Motivated by the observation that a 3D object should look realistic from multiple viewpoints, these methods introduce a multi-view constraint…

Computer Vision and Pattern Recognition · Computer Science 2021-12-10 Xingang Pan , Xudong Xu , Chen Change Loy , Christian Theobalt , Bo Dai

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Mark Boss , Raphael Braun , Varun Jampani , Jonathan T. Barron , Ce Liu , Hendrik P. A. Lensch

A method to obtain three-dimensional data of real-world objects by integrating their material properties is presented. The material properties are defined by capturing the Reflectance Fields of the real-world objects. It is shown, unlike…

Computer Vision and Pattern Recognition · Computer Science 2012-03-15 Maria-Luisa Sosas , Miguel-Octavio Arias

In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Ivan Lopes , Jean-François Lalonde , Raoul de Charette

We present a minimalistic but effective neural network that computes dense facial correspondences in highly unconstrained RGB images. Our network learns a per-pixel flow and a matchability mask between 2D input photographs of a person and…

Computer Vision and Pattern Recognition · Computer Science 2017-09-05 Ronald Yu , Shunsuke Saito , Haoxiang Li , Duygu Ceylan , Hao Li

We present SfSNet, an end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance. SfSNet is designed to reflect a physical lambertian rendering model.…

Computer Vision and Pattern Recognition · Computer Science 2018-04-20 Soumyadip Sengupta , Angjoo Kanazawa , Carlos D. Castillo , David Jacobs

Accurate material modeling is crucial for achieving photorealistic rendering, bridging the gap between computer-generated imagery and real-world photographs. While traditional approaches rely on tabulated BRDF data, recent work has shifted…

Graphics · Computer Science 2025-08-18 Chenliang Zhou , Zheyuan Hu , Cengiz Oztireli

3D Morphable Models are a class of generative models commonly used to model faces. They are typically applied to ill-posed problems such as 3D reconstruction from 2D data. Several ambiguities in this problem's image formation process have…

Computer Vision and Pattern Recognition · Computer Science 2021-09-30 Bernhard Egger , Skylar Sutherland , Safa C. Medin , Joshua Tenenbaum
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