Related papers: Decomposed Prototype Learning for Few-Shot Scene G…
Few-shot semantic segmentation (FSS) endeavors to segment unseen classes with only a few labeled samples. Current FSS methods are commonly built on the assumption that their training and application scenarios share similar domains, and…
Graph contrastive learning defines a contrastive task to pull similar instances close and push dissimilar instances away. It learns discriminative node embeddings without supervised labels, which has aroused increasing attention in the past…
Few-shot object detection (FSOD) aims at extending a generic detector for novel object detection with only a few training examples. It attracts great concerns recently due to the practical meanings. Meta-learning has been demonstrated to be…
Humans are capable of learning a new fine-grained concept with very little supervision, \emph{e.g.}, few exemplary images for a species of bird, yet our best deep learning systems need hundreds or thousands of labeled examples. In this…
Scene Graph Generation(SGG) is a scene understanding task that aims at identifying object entities and reasoning their relationships within a given image. In contrast to prevailing two-stage methods based on a large object detector (e.g.,…
Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs.…
Dynamic Scene Graph Generation (DSGG) for videos is a challenging task in computer vision. While existing approaches often focus on sophisticated architectural design and solely use recall during evaluation, we take a closer look at their…
Graph classification aims to extract accurate information from graph-structured data for classification and is becoming more and more important in graph learning community. Although Graph Neural Networks (GNNs) have been successfully…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
3D semantic scene graphs (3DSSG) provide compact structured representations of environments by explicitly modeling objects, attributes, and relationships. While 3DSSGs have shown promise in robotics and embodied AI, many existing methods…
In few-shot classification, the aim is to learn models able to discriminate classes using only a small number of labeled examples. In this context, works have proposed to introduce Graph Neural Networks (GNNs) aiming at exploiting the…
Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and…
Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as…
Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications. Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only…
Traditional fine-grained image classification generally requires abundant labeled samples to deal with the low inter-class variance but high intra-class variance problem. However, in many scenarios we may have limited samples for some novel…
Few-shot learning (FSL) techniques seek to learn the underlying patterns in data using fewer samples, analogous to how humans learn from limited experience. In this limited-data scenario, the challenges associated with deep neural networks,…
Scene Graph Generation (SGG) plays a pivotal role in downstream vision-language tasks. Existing SGG methods typically suffer from poor compositional generalizations on unseen triplets. They are generally trained on incompletely annotated…
Zero-shot and few-shot learning aim to improve generalization to unseen concepts, which are promising in many realistic scenarios. Due to the lack of data in unseen domain, relation modeling between seen and unseen domains is vital for…
Scene graph generation (SGG) analyzes images to extract meaningful information about objects and their relationships. In the dynamic visual world, it is crucial for AI systems to continuously detect new objects and establish their…
Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This…