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Few-shot semantic segmentation (FSS) endeavors to segment unseen classes with only a few labeled samples. Current FSS methods are commonly built on the assumption that their training and application scenarios share similar domains, and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Weizhao He , Yang Zhang , Wei Zhuo , Linlin Shen , Jiaqi Yang , Songhe Deng , Liang Sun

Graph contrastive learning defines a contrastive task to pull similar instances close and push dissimilar instances away. It learns discriminative node embeddings without supervised labels, which has aroused increasing attention in the past…

Machine Learning · Computer Science 2023-04-25 Lin Shu , Chuan Chen , Zibin Zheng

Few-shot object detection (FSOD) aims at extending a generic detector for novel object detection with only a few training examples. It attracts great concerns recently due to the practical meanings. Meta-learning has been demonstrated to be…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Zichen Wang , Bo Yang , Haonan Yue , Zhenghao Ma

Humans are capable of learning a new fine-grained concept with very little supervision, \emph{e.g.}, few exemplary images for a species of bird, yet our best deep learning systems need hundreds or thousands of labeled examples. In this…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Xiu-Shen Wei , Peng Wang , Lingqiao Liu , Chunhua Shen , Jianxin Wu

Scene Graph Generation(SGG) is a scene understanding task that aims at identifying object entities and reasoning their relationships within a given image. In contrast to prevailing two-stage methods based on a large object detector (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Xinyao Liao , Wei Wei , Dangyang Chen , Yuanyuan Fu

Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Minseok Kang , Minhyeok Lee , Minjung Kim , Jungho Lee , Donghyeong Kim , Sungmin Woo , Inseok Jeon , Sangyoun Lee

Dynamic Scene Graph Generation (DSGG) for videos is a challenging task in computer vision. While existing approaches often focus on sophisticated architectural design and solely use recall during evaluation, we take a closer look at their…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Xuanming Cui , Jaiminkumar Ashokbhai Bhoi , Chionh Wei Peng , Adriel Kuek , Ser Nam Lim

Graph classification aims to extract accurate information from graph-structured data for classification and is becoming more and more important in graph learning community. Although Graph Neural Networks (GNNs) have been successfully…

Machine Learning · Computer Science 2020-06-24 Ning Ma , Jiajun Bu , Jieyu Yang , Zhen Zhang , Chengwei Yao , Zhi Yu , Sheng Zhou , Xifeng Yan

Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Moshiko Raboh , Roei Herzig , Gal Chechik , Jonathan Berant , Amir Globerson

3D semantic scene graphs (3DSSG) provide compact structured representations of environments by explicitly modeling objects, attributes, and relationships. While 3DSSGs have shown promise in robotics and embodied AI, many existing methods…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Marian Renz , Felix Igelbrink , Martin Atzmueller

In few-shot classification, the aim is to learn models able to discriminate classes using only a small number of labeled examples. In this context, works have proposed to introduce Graph Neural Networks (GNNs) aiming at exploiting the…

Machine Learning · Computer Science 2021-01-29 Yuqing Hu , Vincent Gripon , Stéphane Pateux

Representing scenes at the granularity of objects is a prerequisite for scene understanding and decision making. We propose PriSMONet, a novel approach based on Prior Shape knowledge for learning Multi-Object 3D scene decomposition and…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Cathrin Elich , Martin R. Oswald , Marc Pollefeys , Joerg Stueckler

Few-shot font generation (FFG), which aims to generate a new font with a few examples, is gaining increasing attention due to the significant reduction in labor cost. A typical FFG pipeline considers characters in a standard font library as…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Licheng Tang , Yiyang Cai , Jiaming Liu , Zhibin Hong , Mingming Gong , Minhu Fan , Junyu Han , Jingtuo Liu , Errui Ding , Jingdong Wang

Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications. Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Zuyao Chen , Jinlin Wu , Zhen Lei , Zhaoxiang Zhang , Changwen Chen

Traditional fine-grained image classification generally requires abundant labeled samples to deal with the low inter-class variance but high intra-class variance problem. However, in many scenarios we may have limited samples for some novel…

Computer Vision and Pattern Recognition · Computer Science 2021-09-14 Chaofei Wang , Shiji Song , Qisen Yang , Xiang Li , Gao Huang

Few-shot learning (FSL) techniques seek to learn the underlying patterns in data using fewer samples, analogous to how humans learn from limited experience. In this limited-data scenario, the challenges associated with deep neural networks,…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Deepan Chakravarthi Padmanabhan , Shruthi Gowda , Elahe Arani , Bahram Zonooz

Scene Graph Generation (SGG) plays a pivotal role in downstream vision-language tasks. Existing SGG methods typically suffer from poor compositional generalizations on unseen triplets. They are generally trained on incompletely annotated…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Jiankai Li , Yunhong Wang , Weixin Li

Zero-shot and few-shot learning aim to improve generalization to unseen concepts, which are promising in many realistic scenarios. Due to the lack of data in unseen domain, relation modeling between seen and unseen domains is vital for…

Machine Learning · Computer Science 2019-09-02 Chenrui Zhang , Xiaoqing Lyu , Zhi Tang

Scene graph generation (SGG) analyzes images to extract meaningful information about objects and their relationships. In the dynamic visual world, it is crucial for AI systems to continuously detect new objects and establish their…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Naitik Khandelwal , Xiao Liu , Mengmi Zhang

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Yue Li , Qi Ma , Runyi Yang , Huapeng Li , Mengjiao Ma , Bin Ren , Nikola Popovic , Nicu Sebe , Ender Konukoglu , Theo Gevers , Luc Van Gool , Martin R. Oswald , Danda Pani Paudel