Related papers: Decomposed Prototype Learning for Few-Shot Scene G…
Current video-based scene graph generation (VidSGG) methods have been found to perform poorly on predicting predicates that are less represented due to the inherent biased distribution in the training data. In this paper, we take a closer…
Few-shot learning (FSL) for action recognition is a challenging task of recognizing novel action categories which are represented by few instances in the training data. In a more generalized FSL setting (G-FSL), both seen as well as novel…
Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline -- computing similarity between the query image and the text embeddings for each category…
In scene graph generation, a central challenge is modeling polysemous predicates whose meanings shift across contexts. Prior approaches address this issue by decomposing predicates into multiple static prototypes or retrieving semantically…
Along with generative AI, interest in scene graph generation (SGG), which comprehensively captures the relationships and interactions between objects in an image and creates a structured graph-based representation, has significantly…
Scene graph generation (SGG) aims to capture a wide variety of interactions between pairs of objects, which is essential for full scene understanding. Existing SGG methods trained on the entire set of relations fail to acquire complex…
Few-shot learning aims to recognize new categories using very few labeled samples. Although few-shot learning has witnessed promising development in recent years, most existing methods adopt an average operation to calculate prototypes,…
Generative Zero-Shot Learning (ZSL) methods synthesize class-related features based on predefined class semantic prototypes, showcasing superior performance. However, this feature generation paradigm falls short of providing interpretable…
Few-shot semantic segmentation (FSS) aims to achieve novel objects segmentation with only a few annotated samples and has made great progress recently. Most of the existing FSS models focus on the feature matching between support and query…
Scene graph generation (SGG) aims to predict graph-structured descriptions of input images, in the form of objects and relationships between them. This task is becoming increasingly useful for progress at the interface of vision and…
The inevitable feature deviation of synthetic aperture radar (SAR) image due to the special imaging principle (depression angle variation) leads to poor recognition accuracy, especially in few-shot learning (FSL). To deal with this problem,…
Few-shot learning (FSL) is the task of learning to recognize previously unseen categories of images from a small number of training examples. This is a challenging task, as the available examples may not be enough to unambiguously determine…
Scene graph generation (SGG) is a sophisticated task that suffers from both complex visual features and dataset long-tail problem. Recently, various unbiased strategies have been proposed by designing novel loss functions and data balancing…
Predicting a scene graph that captures visual entities and their interactions in an image has been considered a crucial step towards full scene comprehension. Recent scene graph generation (SGG) models have shown their capability of…
Domain generalization (DG) is a difficult transfer learning problem aiming to learn a generalizable model for unseen domains. Recent foundation models (FMs) are robust to many distribution shifts and, therefore, should substantially improve…
Scene graph generation (SGG) is designed to extract (subject, predicate, object) triplets in images. Recent works have made a steady progress on SGG, and provide useful tools for high-level vision and language understanding. However, due to…
Learning from large-scale pre-trained models with strong generalization ability has shown remarkable success in a wide range of downstream tasks recently, but it is still underexplored in the challenging few-shot class-incremental learning…
Recently, increasing efforts have been focused on Weakly Supervised Scene Graph Generation (WSSGG). The mainstream solution for WSSGG typically follows the same pipeline: they first align text entities in the weak image-level supervisions…
Training semantic segmentation models requires a large amount of finely annotated data, making it hard to quickly adapt to novel classes not satisfying this condition. Few-Shot Segmentation (FS-Seg) tackles this problem with many…
Most existing studies on few-shot learning focus on unimodal settings, where models are trained to generalize to unseen data using a limited amount of labeled examples from a single modality. However, real-world data are inherently…