Related papers: Decomposed Prototype Learning for Few-Shot Scene G…
In Scene Graph Generation (SGG), structured representations are extracted from visual inputs as object nodes and connecting predicates, enabling image-based reasoning for diverse downstream tasks. While fully supervised SGG has improved…
We address the problem of few-shot semantic segmentation (FSS), which aims to segment novel class objects in a target image with a few annotated samples. Though recent advances have been made by incorporating prototype-based metric…
Few-shot open-set recognition (FSOR) is a challenging task that requires a model to recognize known classes and identify unknown classes with limited labeled data. Existing approaches, particularly Negative-Prototype-Based methods, generate…
Scene Graphs are widely applied in computer vision as a graphical representation of relationships between objects shown in images. However, these applications have not yet reached a practical stage of development owing to biased training…
Today, scene graph generation(SGG) task is largely limited in realistic scenarios, mainly due to the extremely long-tailed bias of predicate annotation distribution. Thus, tackling the class imbalance trouble of SGG is critical and…
Scene Graph Generation (SGG) aims to structurally and comprehensively represent objects and their connections in images, it can significantly benefit scene understanding and other related downstream tasks. Existing SGG models often struggle…
Few-shot Semantic Segmentation (FSS) aims to adapt a pretrained model to new classes with as few as a single labelled training sample per class. Despite the prototype based approaches have achieved substantial success, existing models are…
Scene Graph Generation (SGG) research has suffered from two fundamental challenges: the long-tailed predicate distribution and semantic ambiguity between predicates. These challenges lead to a bias towards head predicates in SGG models,…
Prompt learning has become an efficient paradigm for adapting CLIP to downstream tasks. Compared with traditional fine-tuning, prompt learning optimizes a few parameters yet yields highly competitive results, especially appealing in…
The scene graph generation (SGG) task aims to detect visual relationship triplets, i.e., subject, predicate, object, in an image, providing a structural vision layout for scene understanding. However, current models are stuck in common…
Generalized Few-shot Semantic Segmentation (GFSS) extends Few-shot Semantic Segmentation (FSS) to simultaneously segment unseen classes and seen classes during evaluation. Previous works leverage additional branch or prototypical…
The task of medical image recognition is notably complicated by the presence of varied and multiple pathological indications, presenting a unique challenge in multi-label classification with unseen labels. This complexity underlines the…
Scene-Graph Generation (SGG) seeks to recognize objects in an image and distill their salient pairwise relationships. Most methods depend on dataset-specific supervision to learn the variety of interactions, restricting their usefulness in…
Few-shot Learning (FSL) aims to classify new concepts from a small number of examples. While there have been an increasing amount of work on few-shot object classification in the last few years, most current approaches are limited to images…
Prototype learning is extensively used for few-shot segmentation. Typically, a single prototype is obtained from the support feature by averaging the global object information. However, using one prototype to represent all the information…
Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…
Panoptic Scene Graph Generation (PSG) parses objects and predicts their relationships (predicate) to connect human language and visual scenes. However, different language preferences of annotators and semantic overlaps between predicates…
Research in scene graph generation (SGG) usually considers two-stage models, that is, detecting a set of entities, followed by combining them and labeling all possible relationships. While showing promising results, the pipeline structure…
Panoptic Scene Graph Generation (PSG) involves the detection of objects and the prediction of their corresponding relationships (predicates). However, the presence of biased predicate annotations poses a significant challenge for PSG…
Few-shot learning (FSL) aims to recognize new concepts using a limited number of visual samples. Existing approaches attempt to incorporate semantic information into the limited visual data for category understanding. However, these methods…