Related papers: Style Transfer for 2D Talking Head Animation
Talking face generation aims to synthesize a sequence of face images that correspond to a clip of speech. This is a challenging task because face appearance variation and semantics of speech are coupled together in the subtle movements of…
For realistic talking head generation, creating natural head motion while maintaining accurate lip synchronization is essential. To fulfill this challenging task, we propose DisCoHead, a novel method to disentangle and control head pose and…
Modeling virtual agents with behavior style is one factor for personalizing human agent interaction. We propose an efficient yet effective machine learning approach to synthesize gestures driven by prosodic features and text in the style of…
In this paper, we consider a novel and practical case for talking face video generation. Specifically, we focus on the scenarios involving multi-people interactions, where the talking context, such as audience or surroundings, is present.…
Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods…
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…
The task of few-shot visual dubbing focuses on synchronizing the lip movements with arbitrary speech input for any talking head video. Albeit moderate improvements in current approaches, they commonly require high-quality homologous data…
Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on…
Recent advances in audio-driven talking head generation have achieved impressive results in lip synchronization and emotional expression. However, they largely overlook the crucial task of facial attribute editing. This capability is…
Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…
This paper presents a novel approach for text/speech-driven animation of a photo-realistic head model based on blend-shape geometry, dynamic textures, and neural rendering. Training a VAE for geometry and texture yields a parametric model…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Despite the significant progress in recent years, very few of the AI-based talking face generation methods attempt to render natural emotions. Moreover, the scope of the methods is majorly limited to the characteristics of the training…
We leverage the modern advancements in talking head generation to propose an end-to-end system for talking head video compression. Our algorithm transmits pivot frames intermittently while the rest of the talking head video is generated by…
Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial…
Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise…
Automatic dubbing, which generates a corresponding version of the input speech in another language, could be widely utilized in many real-world scenarios such as video and game localization. In addition to synthesizing the translated…
In this work, we tackle the challenge of enhancing the realism and expressiveness in talking head video generation by focusing on the dynamic and nuanced relationship between audio cues and facial movements. We identify the limitations of…
Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail to model complex global motions and cause identity drift. We…