Related papers: The geodesic edge center of a simple polygon
A geometric graph is a graph whose vertices are points in general position in the plane and its edges are straight line segments joining these points. In this paper we give an $O(n^2 \log n)$ algorithm to compute the number of pairs of…
A monitoring edge-geodetic set of a graph is a subset $M$ of its vertices such that for every edge $e$ in the graph, deleting $e$ increases the distance between at least one pair of vertices in $M$. We study the following computational…
With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…
Since edge detection is in the forefront of image processing for object detection, it is crucial to have a good understanding of edge detection algorithms. The reason for this is that edges form the outline of an object. An edge is the…
We study the Voronoi Diagram of Rotating Rays, a Voronoi structure where the input sites are rays and the distance function between a point and a site/ray, is the counterclockwise angular distance. This novel Voronoi diagram is motivated by…
A small polygon is a convex polygon of unit diameter. We are interested in small polygons which have the largest area for a given number of vertices $n$. Many instances are already solved in the literature, namely for all odd $n$, and for…
We study the problem of polygonal curve simplification under uncertainty, where instead of a sequence of exact points, each uncertain point is represented by a region, which contains the (unknown) true location of the vertex. The regions we…
In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…
A geometric graph is a graph drawn in the plane so that its vertices and edges are represented by points in general position and straight line segments, respectively. A vertex of a geometric graph is called pointed if it lies outside of the…
It is known that the shortest non-simple closed geodesic on an orientable hyperbolic 2-orbifold passes through an orbifold point of the orbifold. This raises questions about minimal length non-simple closed geodesics disjoint from the…
We consider the following geometric optimization problem: find a convex polygon of maximum area contained in a given simple polygon $P$ with $n$ vertices. We give a randomized near-linear-time $(1-\varepsilon)$-approximation algorithm for…
The girth of a graph is the length of its shortest cycle. We give an algorithm that computes in O(n(log n)^3) time and O(n) space the (weighted) girth of an n-vertex planar digraph with arbitrary real edge weights. This is an improvement of…
We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards…
Given an undirected connected graph $G = (V(G), E(G))$ on $n$ vertices, the minimum Monitoring Edge-Geodetic Set (MEG-set) problem asks to find a subset $M \subseteq V(G)$ of minimum cardinality such that, for every edge $e \in E(G)$, there…
Polygons are cycles embedded into the plane; their vertices are associated with $x$- and $y$-coordinates and the edges are straight lines. Here, we consider a set of polygons with pairwise non-overlapping interior that may touch along their…
Let $G$ be a planar $3$-graph (i.e., a planar graph with vertex degree at most three) with $n$ vertices. We present the first $O(n^2)$-time algorithm that computes a planar orthogonal drawing of $G$ with the minimum number of bends in the…
In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…
One important problem in a network is to locate an (invisible) moving entity by using distance-detectors placed at strategical locations. For instance, the metric dimension of a graph $G$ is the minimum number $k$ of detectors placed in…
The computation of geodesic distances is an important research topic in Geometry Processing and 3D Shape Analysis as it is a basic component of many methods used in these areas. In this work, we present a minimalistic parallel algorithm…
We propose a new algorithm for finding the center of a graph, as well as the rank of each node in the hierarchy of distances to the center. In other words, our algorithm allows to partition the graph according to nodes distance to the…