Related papers: Shortest Paths in Portalgons
Polygon representation learning is essential for diverse applications, encompassing tasks such as shape coding, building pattern classification, and geographic question answering. While recent years have seen considerable advancements in…
We prove that computing a shortest monotone path to the optimum of a linear program over a simple polytope is NP-hard, thus resolving a 2022 open question of De Loera, Kafer, and Sanit\`a. As a consequence, finding a shortest sequence of…
For each surface besides the sphere, projective plane, and Klein bottle, we construct a face-simple minimal quadrangulation, i.e., a simple quadrangulation on the fewest number of vertices possible, whose dual is also a simple graph. Our…
In this work, we present a general, efficient, and provably robust representation for intrinsic triangulations. These triangulations have emerged as a powerful tool for robust geometry processing of surface meshes, taking a low-quality mesh…
Let $s$ be a point in a polygonal domain $\mathcal{P}$ of $h-1$ holes and $n$ vertices. We consider a quickest visibility query problem. Given a query point $q$ in $\mathcal{P}$, the goal is to find a shortest path in $\mathcal{P}$ to move…
We devise a data structure that can answer shortest path queries for two query points in a polygonal domain $P$ on $n$ vertices. For any $\varepsilon > 0$, the space complexity of the data structure is $O(n^{10+\varepsilon })$ and queries…
While orthogonal drawings have a long history, smooth orthogonal drawings have been introduced only recently. So far, only planar drawings or drawings with an arbitrary number of crossings per edge have been studied. Recently, a lot of…
Finding shortest paths in a graph is relevant for numerous problems in computer vision and graphics, including image segmentation, shape matching, or the computation of geodesic distances on discrete surfaces. Traditionally, the concept of…
The beacon model is a recent paradigm for guiding the trajectory of messages or small robotic agents in complex environments. A beacon is a fixed point with an attraction pull that can move points within a given polygon. Points move…
We consider paths with low \emph{exposure} to a 2D polygonal domain, i.e., paths which are seen as little as possible; we differentiate between \emph{integral} exposure (when we care about how long the path sees every point of the domain)…
We consider planar quadrangulations with three marked vertices and discuss the geometry of triangles made of three geodesic paths joining them. We also study the geometry of minimal separating loops, i.e. paths of minimal length among all…
We study the problem of aggregating polygons by covering them with disjoint representative regions, thereby inducing a clustering of the polygons. Our objective is to minimize a weighted sum of the total area and the total perimeter of the…
In this survey article, we are interested on minimal triangulations of closed pl manifolds. We present a brief survey on the works done in last 25 years on the following: (i) Finding the minimal number of vertices required to triangulate a…
Motivated by indoor localization by tripwire lasers, we study the problem of cutting a polygon into small-size pieces, using the chords of the polygon. Several versions are considered, depending on the definition of the "size" of a piece.…
We study the parameterized complexity of finding shortest s-t-paths with an additional fairness requirement. The task is to compute a shortest path in a vertex-colored graph where each color appears (roughly) equally often in the solution.…
Using the geodesic distance on the $n$-dimensional sphere, we study the expected radius function of the Delaunay mosaic of a random set of points. Specifically, we consider the partition of the mosaic into intervals of the radius function…
Orthogonal surfaces are nice mathematical objects which have interesting connections to various fields, e.g., integer programming, monomial ideals and order dimension. While orthogonal surfaces in one or two dimensions are rather trivial…
An interesting class of orthogonal representations consists of the so-called turn-regular ones, i.e., those that do not contain any pair of reflex corners that "point to each other" inside a face. For such a representation H it is possible…
A \emph{simple} $s,t$ path $P$ in a rectangular grid graph $\mathbb{G}$ is a Hamiltonian path from the top-left corner $s$ to the bottom-right corner $t$ such that each \emph{internal} subpath of $P$ with both endpoints $a$ and $b$ on the…
A pseudo-triangle is a simple polygon with three convex vertices, and a pseudo-triangulation is a face-to-face tiling of a planar region into pseudo-triangles. Pseudo-triangulations appear as data structures in computational geometry, as…