Related papers: TranSG: Transformer-Based Skeleton Graph Prototype…
Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette…
We propose Graph Contrastive Learning (GraphCL), a general framework for learning node representations in a self supervised manner. GraphCL learns node embeddings by maximizing the similarity between the representations of two randomly…
This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper,…
Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods…
We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we…
Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the…
The problem of cross-modality person re-identification has been receiving increasing attention recently, due to its practical significance. Motivated by the fact that human usually attend to the difference when they compare two similar…
In this study, we focus on the graph representation learning (a.k.a. network embedding) in attributed graphs. Different from existing embedding methods that treat the incorporation of graph structure and semantic as the simple combination…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
We propose a combined generative and contrastive neural architecture for learning latent representations of 3D volumetric shapes. The architecture uses two encoder branches for voxel grids and multi-view images from the same underlying…
Most existing popular methods for learning graph embedding only consider fixed-order global structural features and lack structures hierarchical representation. To address this weakness, we propose a novel graph embedding algorithm named…
Graph convolutional networks (GCNs) have proven to be an effective approach for 3D human pose estimation. By naturally modeling the skeleton structure of the human body as a graph, GCNs are able to capture the spatial relationships between…
Multimodal knowledge graphs (MKGs), which intuitively organize information in various modalities, can benefit multiple practical downstream tasks, such as recommendation systems, and visual question answering. However, most MKGs are still…
Graph Neural Networks (GNNs) have recently gained widespread attention as a successful tool for analyzing graph-structured data. However, imperfect graph structure with noisy links lacks enough robustness and may damage graph…
Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature. Conventional gait recognition methods mainly rely on silhouettes or skeletons. While effective in controlled laboratory settings, their limited…
While tokenized graph Transformers have demonstrated strong performance in node classification tasks, their reliance on a limited subset of nodes with high similarity scores for constructing token sequences overlooks valuable information…
In this paper, we focus on unsupervised representation learning for skeleton-based action recognition. Existing approaches usually learn action representations by sequential prediction but they suffer from the inability to fully learn…
Understanding disease similarity is critical for advancing diagnostics, drug discovery, and personalized treatment strategies. We present PhenoGnet, a novel graph-based contrastive learning framework designed to predict disease similarity…
Existing methods for video-based person re-identification (ReID) mainly learn the appearance feature of a given pedestrian via a feature extractor and a feature aggregator. However, the appearance models would fail when different…
Scene graph generation (SGG) is to detect object pairs with their relations in an image. Existing SGG approaches often use multi-stage pipelines to decompose this task into object detection, relation graph construction, and dense or…