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We present an AI based approach to automate the End-to-end Assessment of Suturing Expertise (EASE), a suturing skills assessment tool that comprehensively defines criteria around relevant sub-skills.1 While EASE provides granular skills…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Atharva Deo , Nicholas Matsumoto , Sun Kim , Peter Wager , Randy G. Tsai , Aaron Denmark , Cherine Yang , Xi Li , Jay Moran , Miguel Hernandez , Andrew J. Hung

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

Computational models of atrial electrophysiology (EP) are increasingly utilized for applications such as the development of advanced mapping systems, personalized clinical therapy planning, and the generation of virtual cohorts and digital…

Electrical muscle stimulation (EMS) can support physical-assistance (e.g., shaking a spray-can before painting). However, EMS-assistance is highly-specialized because it is (1) fixed (e.g., one program for shaking spray-cans, another for…

Human-Computer Interaction · Computer Science 2026-02-12 Yun Ho , Romain Nith , Peili Jiang , Steven He , Bruno Felalaga , Shan-Yuan Teng , Rhea Seeralan , Pedro Lopes

This new approach allows the user to experiment with model choices easily and quickly without requiring in-depth expertise, as constitutive models can be modified by one line of code only. This ease in building new models makes SOniCS ideal…

Mathematical Software · Computer Science 2022-08-25 Arnaud Mazier , Sidaty El Hadramy , Jean-Nicolas Brunet , Jack S. Hale , Stéphane Cotin , Stéphane P. A. Bordas

To deepen the professional practice of physics educators, I seek to highlight the Open Source Physics (OSP) and Easy Java Simulation (Ejs or EJS) community of educators that engage, enable and empower teachers as learners so that we can be…

Physics Education · Physics 2012-10-19 Loo Kang Wee

Virtual Reality technology, when integrated with Surgical Digital Twins (SDTs), offers significant potential in medical training and surgical planning. We present SurgTwinVR, a VR application that immerses users within an SDT and enables…

Human-Computer Interaction · Computer Science 2024-09-18 Jonas Hein , Jan Grunder , Lilian Calvet , Frédéric Giraud , Nicola Alessandro Cavalcanti , Fabio Carrillo , Philipp Fürnstahl

Haptic sensory feedback has been shown to complement the visual and auditory senses, improve user performance and provide a greater sense of togetherness in collaborative and interactive virtual environments. However, we are faced with…

Human-Computer Interaction · Computer Science 2019-04-04 Jonathan Norman , Felix G. Hamza-Lup

Biomechanical forward simulation holds great potential for HCI, enabling the generation of human-like movements in interactive tasks. However, training biomechanical models with reinforcement learning is challenging, particularly for…

Human-Computer Interaction · Computer Science 2025-08-26 Michał Patryk Miazga , Patrick Ebel

The alignment of serial-section electron microscopy (ssEM) images is critical for efforts in neuroscience that seek to reconstruct neuronal circuits. However, each ssEM plane contains densely packed structures that vary from one section to…

Computer Vision and Pattern Recognition · Computer Science 2017-12-06 Inwan Yoo , David G. C. Hildebrand , Willie F. Tobin , Wei-Chung Allen Lee , Won-Ki Jeong

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Purpose: A virtual reality (VR) system, where surgeons can practice procedures on virtual anatomies, is a scalable and cost-effective alternative to cadaveric training. The fully digitized virtual surgeries can also be used to assess the…

This work presents novel robot-mediated immersive experiences enabled by an encountered-type haptic display (ETHD) that introduces direct physical contact in virtual environments. We focus on social-physical interactions, a class of…

Human-Computer Interaction · Computer Science 2026-02-13 Eric Godden , Jacquie Groenewegen , Michael Wheeler , Matthew K. X. J. Pan

Physics-based simulations have accelerated progress in robot learning for driving, manipulation, and locomotion. Yet, a fast, accurate, and robust surgical simulation environment remains a challenge. In this paper, we present…

The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most…

Graphics · Computer Science 2019-04-29 Philippe Lépinard , Sébastien Lozé

While augmented reality (AR) research demonstrates benefits of embedded visualizations for gross motor training, its applicability to facial exercises remains under-explored. Providing effective real-time feedback for facial muscle training…

Human-Computer Interaction · Computer Science 2026-02-03 Avinash Ajit Nargund , Andrea M. Park , Tobias Höllerer , Misha Sra

Embedded computing systems are pervasive in our everyday lives, imparting digital intelligence to a variety of electronic platforms used in our vehicles, smart appliances, wearables, mobile devices, and computers. The need to train the next…

Computers and Society · Computer Science 2022-06-08 Sudeep Pasricha

Emergency Services Communication Systems (ESCS) are evolving into Internet Protocol based communication networks, promising enhancements to their function, availability, and resilience. This increase in complexity and cyber-attack surface…

Cryptography and Security · Computer Science 2024-09-04 Jardi Martinez Jordan , Michael Stiber

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the…

Human-Computer Interaction · Computer Science 2020-11-17 Patrick Saalfeld , Anna Schmeier , Wolfgang D'Hanis , Hermann-Josef Rothkötter , Bernhard Preim

Deformable object manipulation is a classical and challenging research area in robotics. Compared with rigid object manipulation, this problem is more complex due to the deformation properties including elastic, plastic, and elastoplastic…