Related papers: Hardware Acceleration of Neural Graphics
Computational experiments are exploited in finding a well-designed processing path to optimize material structures for desired properties. This requires understanding the interplay between the processing-(micro)structure-property linkages…
We introduce a practical real-time neural video codec (NVC) designed to deliver high compression ratio, low latency and broad versatility. In practice, the coding speed of NVCs depends on 1) computational costs, and 2) non-computational…
Different from developing neural networks (NNs) for general-purpose processors, the development for NN chips usually faces with some hardware-specific restrictions, such as limited precision of network signals and parameters, constrained…
Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory…
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…
In this work we propose a methodology to accurately evaluate and compare the performance of efficient neural network building blocks for computer vision in a hardware-aware manner. Our comparison uses pareto fronts based on randomly sampled…
Multi-Layer Perceptrons (MLP) are powerful tools for representing complex, non-linear relationships, making them essential for diverse machine learning and AI applications. Efficient hardware implementation of MLPs can be achieved through…
Deep convolutional neural networks (CNN) are widely used in modern artificial intelligence (AI) and smart vision systems but also limited by computation latency, throughput, and energy efficiency on a resource-limited scenario, such as…
We present NeRF-XL, a principled method for distributing Neural Radiance Fields (NeRFs) across multiple GPUs, thus enabling the training and rendering of NeRFs with an arbitrarily large capacity. We begin by revisiting existing multi-GPU…
This work presents an in-depth analysis of the majority of the deep neural networks (DNNs) proposed in the state of the art for image recognition. For each DNN multiple performance indices are observed, such as recognition accuracy, model…
In recent times, the trend in very large scale integration (VLSI) industry is multi-dimensional, for example, reduction of energy consumption, occupancy of less space, precise result, less power dissipation, faster response. To meet these…
Many architects believe that major improvements in cost-energy-performance must now come from domain-specific hardware. This paper evaluates a custom ASIC---called a Tensor Processing Unit (TPU)---deployed in datacenters since 2015 that…
Primary motivation for this work was the need to implement hardware accelerators for a newly proposed ANN structure called Auto Resonance Network (ARN) for robotic motion planning. ARN is an approximating feed-forward hierarchical and…
Deep Neural Networks (DNNs), as a subset of Machine Learning (ML) techniques, entail that real-world data can be learned and that decisions can be made in real-time. However, their wide adoption is hindered by a number of software and…
Point-based 3D point cloud models employ computation and memory intensive mapping functions alongside NN layers for classification/segmentation, and are executed on server-grade GPUs. The sparse, and unstructured nature of 3D point cloud…
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…
LLM training is scaled up to 10Ks of GPUs by a mix of data-(DP) and model-parallel (MP) execution. Critical to achieving efficiency is tensor-parallel (TP; a form of MP) execution within tightly-coupled subsets of GPUs, referred to as a…
Neural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly…
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved…
Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth)…