Related papers: GPGait: Generalized Pose-based Gait Recognition
Gait is becoming popular as a method of person re-identification because of its ability to identify people at a distance. However, most current works in gait recognition do not address the practical problem of occlusions. Among those which…
In this paper, we propose a graph correspondence transfer (GCT) approach for person re-identification. Unlike existing methods, the GCT model formulates person re-identification as an off-line graph matching and on-line correspondence…
Pathological gait analysis is constrained by limited and variable clinical datasets, which restrict the modeling of diverse gait impairments. To address this challenge, we propose a Pathological Gait-conditioned Generative Adversarial…
This paper addresses the task of detecting and recognizing human-object interactions (HOI) in images and videos. We introduce the Graph Parsing Neural Network (GPNN), a framework that incorporates structural knowledge while being…
We propose a simple yet reliable bottom-up approach with a good trade-off between accuracy and efficiency for the problem of multi-person pose estimation. Given an image, we employ an Hourglass Network to infer all the keypoints from…
Gait recognition is an important biometric technique over large distances. State-of-the-art gait recognition systems perform very well in controlled environments at close range. Recently, there has been an increased interest in gait…
Emotion recognition is relevant for human behaviour understanding, where facial expression and speech recognition have been widely explored by the computer vision community. Literature in the field of behavioural psychology indicates that…
Gait benchmarks empower the research community to train and evaluate high-performance gait recognition systems. Even though growing efforts have been devoted to cross-view recognition, academia is restricted by current existing databases…
Large vision models (LVM) based gait recognition has achieved impressive performance. However, existing LVM-based approaches may overemphasize gait priors while neglecting the intrinsic value of LVM itself, particularly the rich, distinct…
Many gait recognition methods first partition the human gait into N-parts and then combine them to establish part-based feature representations. Their gait recognition performance is often affected by partitioning strategies, which are…
This letter presents KGpose, a novel end-to-end framework for 6D pose estimation of multiple objects. Our approach combines keypoint-based method with learnable pose regression through `keypoint-graph', which is a graph representation of…
The critical goal of gait recognition is to acquire the inter-frame walking habit representation from the gait sequences. The relations between frames, however, have not received adequate attention in comparison to the intra-frame features.…
Video-based 3D human pose and shape estimations are evaluated by intra-frame accuracy and inter-frame smoothness. Although these two metrics are responsible for different ranges of temporal consistency, existing state-of-the-art methods…
Since the emergence of large annotated datasets, state-of-the-art hand pose estimation methods have been mostly based on discriminative learning. Recently, a hybrid approach has embedded a kinematic layer into the deep learning structure in…
Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth…
Recent advancements in computational resources and Deep Learning methodologies has significantly benefited development of intelligent vision-based surveillance applications. Gait recognition in the presence of occlusion is one of the…
Although gait recognition has drawn increasing research attention recently, since the silhouette differences are quite subtle in spatial domain, temporal feature representation is crucial for gait recognition. Inspired by the observation…
For full-size humanoid robots, even with recent advances in reinforcement learning-based control, achieving reliable locomotion on complex terrains, such as long staircases, remains challenging. In such settings, limited perception,…
We propose a novel attention-based 2D-to-3D pose estimation network for graph-structured data, named KOG-Transformer, and a 3D pose-to-shape estimation network for hand data, named GASE-Net. Previous 3D pose estimation methods have focused…
Gait datasets are essential for gait research. However, this paper observes that present benchmarks, whether conventional constrained or emerging real-world datasets, fall short regarding covariate diversity. To bridge this gap, we…