English
Related papers

Related papers: MindSculpt: Using a Brain-Computer Interface to En…

200 papers

NeuroHex is a brain-inspired hexagonal coordinate system designed to support highly efficient world models and reference frames for online adaptive AI systems. Inspired by the hexadirectional firing structure of grid cells in the human…

Artificial Intelligence · Computer Science 2026-04-29 Quinn Jacobson , Joe Luo , Jingfei Xu , Shanmuga Venkatachalam , Kevin Wang , Dingchao Rong , John Paul Shen

A Brain-Computer Interface (BCI) acquires brain signals, analyzes and translates them into commands that are relayed to actuation devices for carrying out desired actions. With the widespread connectivity of everyday devices realized by the…

Human-Computer Interaction · Computer Science 2018-10-24 Xiang Zhang , Lina Yao , Shuai Zhang , Salil S. Kanhere , Quan Z. Sheng , Yunhao Liu

Professional software offers immense power but also presents significant learning challenges. Its complex interfaces, as well as insufficient built-in structured guidance and unfamiliar terminology, often make newcomers struggle with task…

Human-Computer Interaction · Computer Science 2025-05-20 Yimeng Liu , Misha Sra

This paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to encode 3D shapes into a learned latent shape space to enable…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Jingyu Hu , Ka-Hei Hui , Zhengzhe liu , Hao Zhang , Chi-Wing Fu

When three-dimensional bodies contain thin features, non-trivial topology, or scan-derived surfaces, volumetric meshing can become the dominant bottleneck in simulation workflows. We replace this step with a learned geometric…

Computational Physics · Physics 2026-04-02 WaiChing Sun

Grasping objects with limited or no prior knowledge about them is a highly relevant skill in assistive robotics. Still, in this general setting, it has remained an open problem, especially when it comes to only partial observability and…

Robotics · Computer Science 2026-01-21 Matthias Humt , Dominik Winkelbauer , Ulrich Hillenbrand , Berthold Bäuml

Chinese ceramic-making involves complex and interdependent steps, making it technically demanding. Digital fabrication methods attempt to make the process more accessible, but for craft-creators, technical challenges such as CAD and CAM…

Human-Computer Interaction · Computer Science 2026-04-29 Sijia Liu , Hoi Ching Silvester Mok , Long Ling , Tobias Klein , Ray LC

Brain-computer interfaces (BCIs) are enabling a range of new possibilities and routes for augmenting human capability. Here, we propose BCIs as a route towards forms of computation, i.e. computational imaging, that blend the brain with…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Gao Wang , Daniele Faccio

For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Michelle Guo , Mia Tang , Hannah Cha , Ruohan Zhang , C. Karen Liu , Jiajun Wu

In traditional human living environment landscape design, the establishment of three-dimensional models is an essential step for designers to intuitively present the spatial relationships of design elements, as well as a foundation for…

Human-Computer Interaction · Computer Science 2024-04-26 Ran Chen , Zeke Lian , Yueheng He , Xiao Ling , Fuyu Yang , Xueqi Yao , Xingjian Yi , Jing Zhao

Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained. We propose HumanCrafter, a unified framework that enables…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Panwang Pan , Tingting Shen , Chenxin Li , Yunlong Lin , Kairun Wen , Jingjing Zhao , Yixuan Yuan

The development of artificial intelligence (AI) and robotics are both based on the tenet of "science and technology are people-oriented", and both need to achieve efficient communication with the human brain. Based on multi-disciplinary…

Neurons and Cognition · Quantitative Biology 2024-06-27 Shengjie Zheng , Ling Liu , Junjie Yang , Jianwei Zhang , Tao Su , Bin Yue , Xiaojian Li

Noninvasive brain-computer interface (BCI) is widely used to recognize users' intentions. Especially, BCI related to tactile and sensation decoding could provide various effects on many industrial fields such as manufacturing advanced touch…

Human-Computer Interaction · Computer Science 2020-12-22 Jeong-Hyun Cho , Ji-Hoon Jeong , Myoung-Ki Kim , Seong-Whan Lee

The computational design of soft underwater swimmers is challenging because of the high degrees of freedom in soft-body modeling. In this paper, we present a differentiable pipeline for co-designing a soft swimmer's geometry and controller.…

Machine Learning · Computer Science 2021-05-07 Pingchuan Ma , Tao Du , John Z. Zhang , Kui Wu , Andrew Spielberg , Robert K. Katzschmann , Wojciech Matusik

The removal of non-brain signal from magnetic resonance imaging (MRI) data, known as skull-stripping, is an integral component of many neuroimage analysis streams. Despite their abundance, popular classical skull-stripping methods are…

Image and Video Processing · Electrical Eng. & Systems 2022-07-27 Andrew Hoopes , Jocelyn S. Mora , Adrian V. Dalca , Bruce Fischl , Malte Hoffmann

In neuromorphic computing, artificial synapses provide a multi-weight conductance state that is set based on inputs from neurons, analogous to the brain. Additional properties of the synapse beyond multiple weights can be needed, and can…

Generative AI faces many challenges when entering the product design workflow, such as interface usability and interaction patterns. Therefore, based on design thinking and design process, we developed the DesignGPT multi-agent…

Artificial Intelligence · Computer Science 2023-11-21 Shiying Ding , Xinyi Chen , Yan Fang , Wenrui Liu , Yiwu Qiu , Chunlei Chai

Being able to edit panoramic images is crucial for creating realistic 360{\deg} visual experiences. However, existing perspective-based image editing methods fail to model the spatial structure of panoramas. Conventional cube-map…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Dong Liang , Yuhao Liu , Jinyuan Jia , Youjun Zhao , Rynson W. H. Lau

The growing interest in the Metaverse has generated momentum for members of academia and industry to innovate toward realizing the Metaverse world. The Metaverse is a unique, continuous, and shared virtual world where humans embody a…

Human-Computer Interaction · Computer Science 2023-09-06 Howe Yuan Zhu , Nguyen Quang Hieu , Dinh Thai Hoang , Diep N. Nguyen , Chin-Teng Lin

Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Lu Sang , Zehranaz Canfes , Dongliang Cao , Riccardo Marin , Florian Bernard , Daniel Cremers
‹ Prev 1 4 5 6 7 8 10 Next ›