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Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing…

Human-Computer Interaction · Computer Science 2023-10-27 Adrien Coppens , Tom Mens , Mohamed-Anis Gallas

We present an assistive system for clipart design by providing visual scaffolds from the unseen viewpoints. Inspired by the artists' creation process, our system constructs the visual scaffold by first synthesizing the reference 3D shape of…

Graphics · Computer Science 2020-12-08 I-Chao Shen , Kuan-Hung Liu , Li-Wen Su , Yu-Ting Wu , Bing-Yu Chen

3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts through intangible media away from the main problem space…

Human-Computer Interaction · Computer Science 2023-10-06 Evgeny Stemasov , Jessica Hohn , Maurice Cordts , Anja Schikorr , Enrico Rukzio , Jan Gugenheimer

Mind mapping is a popular way to explore a design space in creative thinking exercises, allowing users to form associations between concepts. Yet, most existing digital tools for mind mapping focus on authoring and organization, with little…

Human-Computer Interaction · Computer Science 2020-01-10 Suyun "Sandra" Bae , Oh-Hyun Kwon , Senthil Chandrasegaran , Kwan-Liu Ma

This article introduces our vision for a new interaction paradigm: Heads-Up Computing, a concept involving the provision of seamless computing support for daily activities. Its synergistic and user-centric approach frees humans from common…

Human-Computer Interaction · Computer Science 2023-05-10 Shengdong Zhao , Felicia Tan , Katherine Fennedy

Deployment complexity and specialized hardware requirements hinder the adoption of deep learning models in neuroimaging. We present MindGrab, a lightweight, fully convolutional model for volumetric skull stripping across all imaging…

Image and Video Processing · Electrical Eng. & Systems 2026-01-30 Armina Fani , Mike Doan , Isabelle Le , Alex Fedorov , Malte Hoffmann , Chris Rorden , Sergey Plis

Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative…

Robotics · Computer Science 2026-05-05 Lukas Rustler , Matej Hoffmann

Programming has become an essential component of K-12 education and serves as a pathway for developing computational thinking skills. Given the complexity of programming and the advanced skills it requires, previous research has introduced…

Human-Computer Interaction · Computer Science 2024-12-13 Yunnong Chen , Shuhong Xiao , Yaxuan Song , Zejian Li , Lingyun Sun , Liuqing Chen

Brain-computer interfaces (BCIs) are evolving from research prototypes into clinical, assistive, and performance enhancement technologies. Despite the rapid rise and promise of implantable technologies, there is a need for better and more…

Neurons and Cognition · Quantitative Biology 2025-11-27 Gao Wang , Yingying Huang , Lars Muckli , Daniele Faccio

Building a deployable PhysiComp that merges form and function typically involves a significant investment of time and skill in digital electronics, 3D modeling and mechanical design. We aim to help designers quickly create prototypes by…

Human-Computer Interaction · Computer Science 2017-09-19 Michael Jones , Kevin Seppi

Recent advances in electroencephalography (EEG) and electromyography (EMG) enable communication for people with severe disabilities. In this paper we present a system that enables the use of regular computers using an off-the-shelf EEG/EMG…

Human-Computer Interaction · Computer Science 2017-05-23 Ori Ossmy , Ofir Tam , Rami Puzis , Lior Rokach , Ohad Inbar , Yuval Elovici

We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system,…

Human-Computer Interaction · Computer Science 2024-03-26 Ying Yang , Tim Dwyer , Zachari Swiecki , Benjamin Lee , Michael Wybrow , Maxime Cordeil , Teresa Wulandari , Bruce H. Thomas , Mark Billinghurst

Memristors have shown promising features for enhancing neuromorphic computing concepts and AI hardware accelerators. In this paper, we present a user-friendly software infrastructure that allows emulating a wide range of neuromorphic…

Neural and Evolutionary Computing · Computer Science 2022-07-19 Jinqi Huang , Spyros Stathopoulos , Alex Serb , Themis Prodromakis

We present a system that allows users to visualize complex human motion via 3D motion sculptures---a representation that conveys the 3D structure swept by a human body as it moves through space. Given an input video, our system computes the…

Human-Computer Interaction · Computer Science 2019-01-03 Xiuming Zhang , Tali Dekel , Tianfan Xue , Andrew Owens , Qiurui He , Jiajun Wu , Stefanie Mueller , William T. Freeman

Creating tetrahedral meshes with anatomically accurate surfaces is critically important for a wide range of model-based neuroimaging modalities. However, computationally efficient brain meshing algorithms and software are greatly lacking.…

Medical Physics · Physics 2017-08-31 Anh Phong Tran , Qianqian Fang

To achieve a successful grasp, gripper attributes such as its geometry and kinematics play a role as important as the object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object…

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Xiao Han , Yukang Cao , Kai Han , Xiatian Zhu , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Kwan-Yee K. Wong

Performing volumetric image processing directly within the browser, particularly with medical data, presents unprecedented challenges compared to conventional backend tools. These challenges arise from limitations inherent in browser…

Machine Learning · Computer Science 2023-10-26 Mohamed Masoud , Pratyush Reddy , Farfalla Hu , Sergey Plis

Intuition, metacognition, and subjective uncertainty interact in complex ways to shape the creative design process. Design intuition, a designer's innate ability to generate creative ideas and solutions based on implicit knowledge and…

Human-Computer Interaction · Computer Science 2023-07-24 Qi Yang , Shuo Feng , Tianlin Zhao , Saleh Kalantari

Mental Imagery based Brain-Computer Interfaces (MI-BCI) enable their users to control an interface, e.g., a prosthesis, by performing mental imagery tasks only, such as imagining a right arm movement while their brain activity is measured…

Human-Computer Interaction · Computer Science 2019-05-24 Léa Pillette , Camille Jeunet , Roger N'Kambou , Bernard N'Kaoua , Fabien Lotte
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