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Video content remains largely inaccessible to blind and low-vision (BLV) users. To address this, we introduce a prototype that leverages a multimodal agent - powered by a novel conversational architecture using a multimodal large language…

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Sports highlights are becoming increasingly popular on video-sharing platforms. Yet, crafting sport highlight videos is challenging, which requires producing engaging narratives from different angles, and conforming to different platform…

Human-Computer Interaction · Computer Science 2024-09-23 Siying Hu , Xiangzhe Yuan , Jiajun Wang , Piaohong Wang , Jian Ma , Zhiyang Wu , Qian Wan , Zhicong Lu

Increased data availability has stimulated the interest in studying sports prediction problems via analytical approaches; in particular, with machine learning and simulation. We characterize several models that have been proposed in the…

Other Statistics · Statistics 2023-07-11 Ignacio Erazo

Humans excel at visual social inference, the ability to infer hidden elements of a scene from subtle behavioral cues such as other people's gaze, pose, and orientation. This ability drives everyday social reasoning in humans and is critical…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Neha Balamurugan , Sarah Wu , Adam Chun , Gabe Gaw , Cristobal Eyzaguirre , Tobias Gerstenberg

For many applications, such as targeted advertising and content recommendation, knowing users' traits and interests is a prerequisite. User profiling is a helpful approach for this purpose. However, current methods, i.e. self-reporting,…

Human-Computer Interaction · Computer Science 2016-04-15 Keng-Teck Ma , Qianli Xu , Liyuan Li , Terence Sim , Mohan Kankanhalli , Rosary Lim

Basket trials test a single therapeutic treatment on several patient populations under one master protocol. A desirable adaptive design feature in these studies may be the incorporation of new baskets to an ongoing study. Limited basket…

Methodology · Statistics 2024-07-09 Libby Daniells , Pavel Mozgunov , Helen Barnett , Alun Bedding , Thomas Jaki

Existing sports video captioning methods often focus on the action yet overlook player identities, limiting their applicability. Although some methods integrate extra information to generate identity-aware descriptions, the player…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zeyu Xi , Haoying Sun , Yaofei Wu , Junchi Yan , Haoran Zhang , Lifang Wu , Liang Wang , Changwen Chen

Machine learning models often learn latent embedding representations that capture the domain semantics of their training data. These embedding representations are valuable for interpreting trained models, building new models, and analyzing…

Machine Learning · Computer Science 2023-06-16 Zijie J. Wang , Fred Hohman , Duen Horng Chau

Recent advances in deep learning and computer vision offer an excellent opportunity to investigate high-level visual analysis tasks such as human localization and human pose estimation. Although the performance of human localization and…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Somnuk Phon-Amnuaisuk , Ken T. Murata , La-Or Kovavisaruch , Tiong-Hoo Lim , Praphan Pavarangkoon , Takamichi Mizuhara

Visual foresight gives an agent a window into the future, which it can use to anticipate events before they happen and plan strategic behavior. Although impressive results have been achieved on video prediction in constrained settings,…

Computer Vision and Pattern Recognition · Computer Science 2019-11-19 Lin Yen-Chen , Maria Bauza , Phillip Isola

We present our current research on the implementation of gaze as an efficient and usable pointing modality supplementary to speech, for interacting with augmented objects in our daily environment or large displays, especially immersive…

Human-Computer Interaction · Computer Science 2007-08-28 Daniel Gepner , Jérôme Simonin , Noëlle Carbonell

With increasing popularity in online learning, a surge of E-learning platforms have emerged to facilitate education opportunities for k-12 (from kindergarten to 12th grade) students and with this, a wealth of information on their learning…

Human-Computer Interaction · Computer Science 2019-09-24 Meng Xia , Huan Wei , Min Xu , Leo Yu Ho Lo , Yong Wang , Rong Zhang , Huamin Qu

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

A typical problem in Visual Analytics is that users are highly trained experts in their application domains, but have mostly no experience in using VA systems. Thus, users often have difficulties interpreting and working with visual…

Human-Computer Interaction · Computer Science 2023-08-21 Christina Stoiber , Davide Ceneda , Markus Wagner , Victor Schetinger , Theresia Gschwandtner , Marc Streit , Silvia Miksch , Wolfgang Aigner

Video interpolation increases the temporal resolution of a video sequence by synthesizing intermediate frames between two consecutive frames. We propose a novel deep-learning-based video interpolation algorithm based on bilateral motion…

Computer Vision and Pattern Recognition · Computer Science 2020-07-27 Junheum Park , Keunsoo Ko , Chul Lee , Chang-Su Kim

The labyrinth game is a simple yet challenging platform, not only for humans but also for control algorithms and systems. The game is easy to understand but still very hard to master. From a system point of view, the ball behaviour is in…

Systems and Control · Computer Science 2016-04-05 Kristoffer Öfjäll , Michael Felsberg

Viewport prediction is the crucial task for adaptive 360-degree video streaming, as the bitrate control algorithms usually require the knowledge of the user's viewing portions of the frames. Various methods are studied and adopted for…

Multimedia · Computer Science 2024-03-06 Lei Zhang , Tao Long , Weizhen Xu , Laizhong Cui , Jiangchuan Liu

Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Antonio Tejero-de-Pablos , Yuta Nakashima , Tomokazu Sato , Naokazu Yokoya , Marko Linna , Esa Rahtu

Recent years have witnessed an explosion of user-generated content (UGC) videos shared and streamed over the Internet, thanks to the evolution of affordable and reliable consumer capture devices, and the tremendous popularity of social…

Computer Vision and Pattern Recognition · Computer Science 2021-05-05 Zhengzhong Tu , Yilin Wang , Neil Birkbeck , Balu Adsumilli , Alan C. Bovik