English
Related papers

Related papers: iBall: Augmenting Basketball Videos with Gaze-mode…

200 papers

eSports is a developing multidisciplinary research area. At present, there is a lack of relevant data collected from real eSports athletes and lack of platforms which could be used for the data collection and further analysis. In this…

Human-Computer Interaction · Computer Science 2019-08-20 Alexander Korotin , Nikita Khromov , Anton Stepanov , Andrey Lange , Evgeny Burnaev , Andrey Somov

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Streaming data applications are becoming more common due to the ability of different information sources to continuously capture or produce data, such as sensors and social media. Despite recent advances, most visualization approaches, in…

Signal Processing · Electrical Eng. & Systems 2020-03-23 Tácito T. A. T. Neves , Rafael M. Martins , Danilo B. Coimbra , Kostiantyn Kucher , Andreas Kerren , Fernando V. Paulovich

The popularity of immersive videos has prompted extensive research into neural adaptive tile-based streaming to optimize video transmission over networks with limited bandwidth. However, the diversity of users' viewing patterns and Quality…

Networking and Internet Architecture · Computer Science 2024-10-28 Duo Wu , Panlong Wu , Miao Zhang , Fangxin Wang

Bagging and boosting are two popular ensemble methods in machine learning (ML) that produce many individual decision trees. Due to the inherent ensemble characteristic of these methods, they typically outperform single decision trees or…

Machine Learning · Computer Science 2024-04-19 Angelos Chatzimparmpas , Rafael M. Martins , Andreas Kerren

We introduce a unified framework for generic video annotation with bounding boxes. Video annotation is a longstanding problem, as it is a tedious and time-consuming process. We tackle two important challenges of video annotation: (1)…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 A. Kuznetsova , A. Talati , Y. Luo , K. Simmons , V. Ferrari

In this paper, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in…

Human-Computer Interaction · Computer Science 2017-08-10 Nam Wook Kim , Zoya Bylinskii , Michelle A. Borkin , Krzysztof Z. Gajos , Aude Oliva , Fredo Durand , Hanspeter Pfister

Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Ruyi Xu , Guangxuan Xiao , Yukang Chen , Liuning He , Kelly Peng , Yao Lu , Song Han

Nonverbal communication, in particular eye contact, is a critical element of the music classroom, shown to keep students on task, coordinate musical flow, and communicate improvisational ideas. Unfortunately, this nonverbal aspect to…

Human-Computer Interaction · Computer Science 2021-05-24 Ross Greer , Shlomo Dubnov

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

Human-Computer Interaction · Computer Science 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

Text-driven video generation witnesses rapid progress. However, merely using text prompts is not enough to depict the desired subject appearance that accurately aligns with users' intents, especially for customized content creation. In this…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Yuming Jiang , Tianxing Wu , Shuai Yang , Chenyang Si , Dahua Lin , Yu Qiao , Chen Change Loy , Ziwei Liu

Despite the recent emergence of video captioning models, how to generate vivid, fine-grained video descriptions based on the background knowledge (i.e., long and informative commentary about the domain-specific scenes with appropriate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-06 Ji Qi , Jifan Yu , Teng Tu , Kunyu Gao , Yifan Xu , Xinyu Guan , Xiaozhi Wang , Yuxiao Dong , Bin Xu , Lei Hou , Juanzi Li , Jie Tang , Weidong Guo , Hui Liu , Yu Xu

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Manh Duong Phung , Cong Hoang Quach , Quang Vinh Tran

Head-mounted eye trackers promise convenient access to reliable gaze data in unconstrained environments. Due to several limitations, however, often they can only partially deliver on this promise. Among those are the following: (i) the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-02 Marc Tonsen , Chris Kay Baumann , Kai Dierkes

Imitation learning for acquiring generalizable policies often requires a large volume of demonstration data, making the process significantly costly. One promising strategy to address this challenge is to leverage the cognitive and…

Robotics · Computer Science 2025-06-09 Yutaro Ishida , Takamitsu Matsubara , Takayuki Kanai , Kazuhiro Shintani , Hiroshi Bito

In the biomedical domain, visualizing the document embeddings of an extensive corpus has been widely used in information-seeking tasks. However, three key challenges with existing visualizations make it difficult for clinicians to find…

Human-Computer Interaction · Computer Science 2025-04-09 Rui Qiu , Yamei Tu , Po-Yin Yen , Han-Wei Shen

Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Maxime Istasse , Julien Moreau , Christophe De Vleeschouwer

Sports video analysis is a key domain in computer vision, enabling detailed spatial understanding through multi-view correspondences. In this work, we introduce SoccerNet-v3D and ISSIA-3D, two enhanced and scalable datasets designed for 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Marc Gutiérrez-Pérez , Antonio Agudo

A Bayesian view of data interpretation suggests that a visualization user should update their existing beliefs about a parameter's value in accordance with the amount of information about the parameter value captured by the new…

Human-Computer Interaction · Computer Science 2020-08-11 Yea-Seul Kim , Paula Kayongo , Madeleine Grunde-McLaughlin , Jessica Hullman
‹ Prev 1 8 9 10 Next ›