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This paper presents a method to predict the future movements (location and gaze direction) of basketball players as a whole from their first person videos. The predicted behaviors reflect an individual physical space that affords to take…

Computer Vision and Pattern Recognition · Computer Science 2016-11-30 Shan Su , Jung Pyo Hong , Jianbo Shi , Hyun Soo Park

Integrating IoT technology into basketball action recognition enhances sports analytics, providing crucial insights into player performance and game strategy. However, existing methods often fall short in terms of accuracy and efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Jingyu Liu , Xinyu Liu , Mingzhe Qu , Tianyi Lyu

Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Qisen Yang , Xiao Xie , Johanna Beyer , Haijun Xia , Yingcai Wu , Hanspeter Pfister

Recommender systems typically represent users and items by learning their embeddings, which are usually set to uniform dimensions and dominate the model parameters. However, real-world recommender systems often operate in streaming…

Information Retrieval · Computer Science 2026-02-05 Yunke Qu , Liang Qu , Tong Chen , Xiangyu Zhao , Quoc Viet Hung Nguyen , Hongzhi Yin

Tracking the players and the ball in team sports is key to analyse the performance or to enhance the game watching experience with augmented reality. When the only sources for this data are broadcast videos, sports-field registration…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Adrien Maglo , Astrid Orcesi , Quoc Cuong Pham

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…

Human-Computer Interaction · Computer Science 2020-08-07 Andrey Krekhov , Daniel Preuß , Sebastian Cmentowski , Jens Krüger

We propose the notion of Attention-Aware Visualizations (AAVs) that track the user's perception of a visual representation over time and feed this information back to the visualization. Such context awareness is particularly useful for…

Human-Computer Interaction · Computer Science 2025-01-16 Arvind Srinivasan , Johannes Ellemose , Peter W. S. Butcher , Panagiotis D. Ritsos , Niklas Elmqvist

Ball 3D localization in team sports has various applications including automatic offside detection in soccer, or shot release localization in basketball. Today, this task is either resolved by using expensive multi-views setups, or by…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Gabriel Van Zandycke , Christophe De Vleeschouwer

Imitation Learning (IL) has emerged as a powerful approach in robotics, allowing robots to acquire new skills by mimicking human actions. Despite its potential, the data collection process for IL remains a significant challenge due to the…

Robotics · Computer Science 2025-05-23 Hamidreza Kasaei , Mohammadreza Kasaei

Many semantic events in team sport activities e.g. basketball often involve both group activities and the outcome (score or not). Motion patterns can be an effective means to identify different activities. Global and local motions have…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Lifang Wu , Zhou Yang , Qi Wang , Meng Jian , Boxuan Zhao , Junchi Yan , Chang Wen Chen

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

As more users turn to video-sharing platforms like YouTube as an information source, they may consume misinformation despite their best efforts. In this work, we investigate ways that users can better assess the credibility of videos by…

Computers and Society · Computer Science 2024-02-28 Emelia Hughes , Renee Wang , Prerna Juneja , Tony Li , Tanu Mitra , Amy Zhang

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

In recent years, social media users have spent significant amounts of time on short-form video platforms. As a result, established platforms in other domains, such as e-commerce, have begun introducing short-form video content to engage…

Machine Learning · Computer Science 2025-09-05 Andrii Dzhoha , Katya Mirylenka , Egor Malykh , Marco-Andrea Buchmann , Francesca Catino

We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice,…

Human-Computer Interaction · Computer Science 2024-09-16 Lijie Yao , Federica Bucchieri , Victoria McArthur , Anastasia Bezerianos , Petra Isenberg

In this paper, we present an approach in the Multimodal Learning Analytics field. Within this approach, we have developed a tool to visualize and analyze eye movement data collected during learning sessions in online courses. The tool is…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Miriam Navarro , Álvaro Becerra , Roberto Daza , Ruth Cobos , Aythami Morales , Julian Fierrez

Recently developed methods for video analysis, especially models for pose estimation and behavior classification, are transforming behavioral quantification to be more precise, scalable, and reproducible in fields such as neuroscience and…

Quantitative Methods · Quantitative Biology 2023-03-10 Kevin Luxem , Jennifer J. Sun , Sean P. Bradley , Keerthi Krishnan , Eric A. Yttri , Jan Zimmermann , Talmo D. Pereira , Mark Laubach

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

Human-Computer Interaction · Computer Science 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

Real-time 3D trajectory player tracking in sports plays a crucial role in tactical analysis, performance evaluation, and enhancing spectator experience. Traditional systems rely on multi-camera setups, but are constrained by the inherently…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Ryunosuke Hayashi , Kohei Torimi , Rokuto Nagata , Kazuma Ikeda , Ozora Sako , Taichi Nakamura , Masaki Tani , Yoshimitsu Aoki , Kentaro Yoshioka

We present in this paper an intelligent video data visualization tool, based on semantic classification, for retrieving and exploring a large scale corpus of videos. Our work is based on semantic classification resulting from semantic…

Information Retrieval · Computer Science 2012-09-07 Jamel Slimi , Anis Ben Ammar , Adel M. Alimi
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