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We present an observational study to compare co-located and situated real-time visualizations in basketball free-throw training. Our goal is to understand the advantages and concerns of applying immersive visualization to real-world…

Human-Computer Interaction · Computer Science 2021-04-13 Tica Lin , Rishi Singh , Yalong Yang , Carolina Nobre , Johanna Beyer , Maurice A. Smith , Hanspeter Pfister

Following the gaze of people inside videos is an important signal for understanding people and their actions. In this paper, we present an approach for following gaze across views by predicting where a particular person is looking…

Computer Vision and Pattern Recognition · Computer Science 2016-12-12 Adrià Recasens , Carl Vondrick , Aditya Khosla , Antonio Torralba

Much of the delivery of University education is now by synchronous or asynchronous video. For students, one of the challenges is managing the sheer volume of such video material as video presentations of taught material are difficult to…

Multimedia · Computer Science 2021-06-28 Hyowon Lee , Mingming Liu , Michael Scriney , Alan F. Smeaton

Soccer is one of the most popular sport worldwide, with live broadcasts frequently available for major matches. However, extracting detailed, frame-by-frame information on player actions from these videos remains a challenge. Utilizing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Shikun Xu , Yandong Zhu , Gen Li , Changhu Wang

Volumetric video emerges as a new attractive video paradigm in recent years since it provides an immersive and interactive 3D viewing experience with six degree-of-freedom (DoF). Unlike traditional 2D or panoramic videos, volumetric videos…

Multimedia · Computer Science 2023-08-17 Kaiyuan Hu , Haowen Yang , Yili Jin , Junhua Liu , Yongting Chen , Miao Zhang , Fangxin Wang

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-06 Huang-Chia Shih

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content and evaluate the effect of mental health promotion. Game live…

Multimedia · Computer Science 2021-08-19 Junjie H. Xu , Yulin Cai , Zhou Fang , Pujana Paliyawan

With the increasingly detailed investigation of game play and tactics in invasive team sports such as soccer, it becomes ever more important to present causes, actions and findings in a meaningful manner. Visualizations, especially when…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Maximilian T. Fischer , Daniel A. Keim , Manuel Stein

Video-based learning (VBL) has become a dominant method for learning practical skills, yet accessibility guidelines provide limited guidance for users with cognitive differences. In particular, challenges that individuals with Borderline…

Human-Computer Interaction · Computer Science 2026-02-10 Hyehyun Chu , Seungju Kim , Chen Zhou , Yu-Kai Hung , Saelyne Yang , Hyun W. Ka , Juho Kim

We present CasualGaze, a novel eye-gaze-based target selection technique to support natural and casual eye-gaze input. Unlike existing solutions that require users to keep the eye-gaze center on the target actively, CasualGaze allows users…

Human-Computer Interaction · Computer Science 2024-08-26 Yingtian Shi , Yukang Yan , Zisu Li , Chen Liang , Yuntao Wang , Chun Yu , Yuanchun Shi

Analysis of player movements is a crucial subset of sports analysis. Existing player movement analysis methods use recorded videos after the match is over. In this work, we propose an end-to-end framework for player movement analysis for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-24 Nitin Nilesh , Tushar Sharma , Anurag Ghosh , C. V. Jawahar

Tracking sports players is a widely challenging scenario, specially in single-feed videos recorded in tight courts, where cluttering and occlusions cannot be avoided. This paper presents an analysis of several geometric and semantic visual…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Adrià Arbués-Sangüesa , Coloma Ballester , Gloria Haro

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Visual representation learning has been a cornerstone in computer vision, involving typical forms such as visual embeddings, structural symbols, and text-based representations. Despite the success of CLIP-type visual embeddings, they often…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Yiwu Zhong , Zi-Yuan Hu , Michael R. Lyu , Liwei Wang

This paper presents a unified framework to (i) locate the ball, (ii) predict the pose, and (iii) segment the instance mask of players in team sports scenes. Those problems are of high interest in automated sports analytics, production, and…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Seyed Abolfazl Ghasemzadeh , Gabriel Van Zandycke , Maxime Istasse , Niels Sayez , Amirafshar Moshtaghpour , Christophe De Vleeschouwer

The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…

Multimedia · Computer Science 2016-06-30 Vinay Bettadapura , Caroline Pantofaru , Irfan Essa

The increase in use of online educational tools has led to a large amount of educational video materials made available for students. Finding the right video content is usually supported by the overarching learning management system and its…

Multimedia · Computer Science 2022-07-27 Hyowon Lee , Mingming Liu , Michael Scriney , Alan F. Smeaton

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

Multimedia · Computer Science 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

The paper describes a deep neural network-based detector dedicated for ball and players detection in high resolution, long shot, video recordings of soccer matches. The detector, dubbed FootAndBall, has an efficient fully convolutional…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Jacek Komorowski , Grzegorz Kurzejamski , Grzegorz Sarwas

Understanding player shooting profiles is an essential part of basketball analysis: knowing where certain opposing players like to shoot from can help coaches neutralize offensive gameplans from their opponents; understanding where their…

Machine Learning · Computer Science 2023-03-20 Alejandro Rodriguez Pascual , Ishan Mehta , Muhammad Khan , Frank Rodriz , Rose Yu