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Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…

Software Engineering · Computer Science 2023-09-13 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Game engines are tools to facilitate video game development. They provide graphics, sound, and physics simulation features, which would have to be otherwise implemented by developers. Even though essential for modern commercial video game…

Software Engineering · Computer Science 2024-07-16 Gabriel C. Ullmann , Yann-Gaël Guéhéneuc , Fabio Petrillo , Nicolas Anquetil , Cristiano Politowski

Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge, they are often developed in isolation, in a closed-source…

Software Engineering · Computer Science 2022-07-15 Gabriel C. Ullmann , Cristiano Politowski , Yann-Gaël Guéhéneuc , Fabio Petrillo

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Software Engineering · Computer Science 2020-10-16 Cristiano Politowski , Fabio Petrillo , João Eduardo Montandon , Marco Tulio Valente , Yann-Gaël Guéhéneuc

Game engines provide a platform for developers to build games with an interface tailored to handle the complexity during game development. To reduce effort and improve quality of game development, there is a strong need to understand and…

Software Engineering · Computer Science 2019-05-14 Chaitanya S. Lakkundi , Vartika Agrahari , Sridhar Chimalakonda

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

Human-Computer Interaction · Computer Science 2022-01-21 Prerna Mishra , Urmila Shrawankar

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook

Two of the most popular game engines today, Unreal Engine v4.x and Unity Game Engine v5.x have recently adopted competitive and very appealing pricing structures for individual game developers and small teams. One may lean towards one or…

Computers and Society · Computer Science 2015-11-12 Ioannis Pachoulakis , Georgios Pontikakis

Design erosion is a persistent problem within the software engineering discipline. Software designs tend to deteriorate over time and there is a need for tools and techniques that support software architects when dealing with legacy…

Software Engineering · Computer Science 2021-04-29 Frederick Schmidt , Stephen MacDonell , Andy M. Connor

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

In order to maintain a system, it is beneficial to know its software architecture. In the common case that this architecture is unavailable, architecture recovery provides a way to recover an architectural view of the system. Many different…

Software Engineering · Computer Science 2019-01-24 Daniel Link , Pooyan Behnam , Ramin Moazeni , Barry Boehm

This paper examines the relevance of the Godot Engine in the indie game industry. The Godot Engine is a relatively new game engine from 2014 and competes with leading market players. To get to the bottom of its relevance, two major online…

Other Computer Science · Computer Science 2024-01-11 Julian Holfeld

Modern software development methodologies include reuse of open source code. Reuse can be facilitated by architectural knowledge of the software, not necessarily provided in the documentation of open source software. The effort required to…

Software Engineering · Computer Science 2011-10-11 Eleni Constantinou , George Kakarontzas , Ioannis Stamelos

Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely…

Multimedia · Computer Science 2016-02-04 Erik Cambria , Tam V. Nguyen , Brian Cheng , Kenneth Kwok , Jose Sepulveda

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

Software Engineering · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

Computer Science and Game Theory · Computer Science 2015-08-13 Jiamou Liu , Ziheng Wei

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…

Software Engineering · Computer Science 2024-02-02 Óscar Pedreira , Félix García , Mario Piattini , Alejandro Cortiñas , Ana Cerdeira-Pena

Microservice architectures promote small, independently developed services, but increase overall architectural complexity. It is crucial that developers understand the architecture and how changes to a service affect the overall system, but…

Software Engineering · Computer Science 2026-02-10 Oscar Manglaras , Alex Farkas , Thomas Woolford , Christoph Treude , Markus Wagner
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